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Big Cheese Stands Alone Mon, 25 June 2007 16:11 Go to previous message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

The Big Cheese Stands Alone


The "Hostile Universe" game is winding down and I am planning to start a new game beginning around July 15th with even more limitations on alliances:

Game Parameters:
1. Only one Ally at any one time. Alliances may be cancelled by either party with a two turn notification.
2. After 2450, the player in first may not be allied with anyone. Each turn he must announce that he is in first place and any alliance is cancelled. (Obviously, in this case there is no two-year notification period).
3. No NAP (Non-aggression Pacts). No ship trading, technology trading, planet trading, or agreements of any type with non-allies.
4. No Email messages between players. All messages must be through “in game” public messages except to allies. Private “in game” messages can be sent to allies and to offer alliances.
5. All non-allies are set to enemy.
6. Players are to be anonymous.
7. I will play in the game as well as host in the game. I will have to have someone else check the races. I also may ask for that the game be set up with an annonymous Email addresses for anyone that I know.
8. Players should use registered version 2.6JRC4 or 2.7JRC3
9. No Preexisting alliances.
10. No collaboration in race design. No pregame disclosure of PRT, LRT, hab ranges or other race statistics to other players prior to the start of the game.
11. Turns to be run earlier of 24 hours after the last turn or whenever all players have submitted. I anticipate this changing to 48 hour turns after 2445 but this could happen earlier if there is a majority vote calling for it.
12. To accelerate the start of the game, the after the first turn the next seven turns will be double turns. Players will be given their turn at turns 1, 3, 5, 7, 9, 11, 13 and 15.
13. Chaff & Split Fleet avoidance allowed. No “cheats” allowed.
14. Up to 16 players
15. Universe Definition:

  • Medium Universe, Sparse Distribution (average 216 planets) unless we have over 10 players. Medium, normal (288 planets) for 11-13 players and Large, sparse (384 planets) for 14 to 16 players
  • Distant Player Postions
  • Slower Tech Advances: No
  • Beginner: Maximum Minerals: No
  • Accelerated BBS: Yes
  • Random Events: Yes
  • Number of Computer Players: 0
  • Public Playing Scores: No
  • Galaxy Clumping: Yes
9. Winning Conditions: Exceed other scores by 100% after 2490 or own 150 planets, or all other currently active players agree to winner. Only one Winner
10. Restrictions on Races: No restrictions except:

  • CAs must leave a minimum of 90 advantage points
  • JOAT must leave a minimum of 45 points
  • IS & IT must leave a minimum of 5 points

Last game (Hostile Universe) I had 110 points for CA and 55 for JOAT. No CAs signed up and only one -f JOAT. In the end the game was largely dominated by IT & IS. Because of this, I lowered the points for CA and JOAT and added some nuisance points for IT & IS. Many would argue that this isn't enough points to make the races equal. My response is that the points were chosen more to encourage diversity and make the game more interesting.

I also am limiting the size of the universe in the number of planets and tightening the winning conditions. Last game the game dragged on a bit n the end the bigger races having to do turns with a lot of planets.

These rules are open to discussion. I welcome and discussion.

Anyone interested should contact me at: DenHam@aol.com.



The Universe is usually not fair.
That would be too easy.

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