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Re: AR - LSP vs CE; LSP vs GR Thu, 21 June 2007 06:10 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Try to stay at about 1000kT-1250kT on your homeworld.
At 16% growth this should give you almost a MF of pop a turn.
Colonise Best Greens->Greens->poor green/yellow->red
Once all planets have 250kT of pop you can let your homeworld rise to a higher level.

Because of the sqrt formula even a red will produce more resources per head of pop "when they have less than 1/4 of the pop"
(due to their annoying habit of dying you might be better off just sticking 100kT on reds)
With other greens fill them to their %level (so a 50% should have 500kT, a 90% should have 900kT).
Once all greens have hit their %level then you should let your homeworld rise
Get close to this and you will maximise your resources and minerals (but not necessaraly your pop growth).
Remember that you want to start exporting pop from greens as soon as they reach their %level hold.

Then let homeworld and 100% worlds rise to 2000kT and repeat (with all the numbers doubled)



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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