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Jumpgate (Re: WAR with the Vorlon alliance) Sat, 28 April 2007 08:44 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
AlexTheGreat wrote on Sat, 28 April 2007 14:27

Question: My M.T. Probes have a jumpgate. Can you gate a fleet thru a jumpgate without gating the M.T. Probe itself? I thought this might be their best use.

Having a jumpgate on a ship means that you can gate the fleet *from anywhere* (deepspace, orbit with *no* available friendly/own gate) to a gate (with the destination gate as limit). IOW you would gate the MT probe and *only* the MT probe. If you merge them into another fleet you can no longer gate them around, *all* ships within a fleet need to have the jump gate in order to use it (for that fleet).

Best use of the MT probes is that it makes you semi-IT. You load them with pop/minerals, move them away from your own/friendly gates and gate them to where you want them, you can *gate cargo*! This is a really nice feature, especially if you can get your hands on a good amount of MT probes (in team games where one member gets all of the same design).
In previous games it has gotten me or allies in places that else would have unreachable. (In one occasion our team IT got through a wormhole to the other side of a medium universe, nobody else got through and it was hard to keep our beach head with no good planets for the IT in that spot. With the jumpgate we could get WM and CA pop there as well, taking their greens there.)

mch

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