Home » Stars! 2.6/7 » New Game Announcements » Busy Players: SECRETS
Busy Players: SECRETS |
Wed, 18 April 2007 13:01 |
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Taka Tuka | | Master Chief Petty Officer | Messages: 102
Registered: March 2004 Location: Germany | |
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NEW busy player game:
- Busy Players: SECRETS -
My experience out of a former busy player-game was great. No valuable time needed for diplomacy or communication or bargain and no group-gaming ... And, there was enough time for doing the turns, even for busy players with 'time consuming RL' .
But, some players chose wrong race/prt or had wrong neighbour-race in short distance. So, at least they had no chance to win the game at the very beginning (even, if they didn't know that at this stage of the game ). I want to avoid this disadvantage at the beginning (the change of the balance of a game further on) and I want to play SS race, which has disadvantages comparing to many other races. Because of this reason, SS is not chosen very often by players.
In this game - Busy Players: SECRETS - ALL players get the EQUAL SS-RACE and know, that all the other players have the same race-design as well . So, the victory depends more from skills of the players, to handle this race and these special circumstances and, of course, a little bit from luck by good location, good planets around and less skilled neighbors - like in every stars!-game .
Because of equal race conditions, there is no starting advantage by better race design possible. IMHO this kind of game depends more from tactical skills during the game. There will be no one, who has at least no chances at the very beginning of the game.
So, skilled players (intermediate and above), who like to play this special game, are wanted!
Game conditions:
# of players: 6
Skill level: Intermediate and above
Ranked: No
Universe size: Small, Dense, Distant Starting Positions
Version: 2.6rc4
Autohost: Yes
Turn generation:
up to turn 10 = 24 hours between turn-generation Mo-Fr (because, NO ACC BBS).
up to turn 25 = 48 hours between turn-generation (including weekends).
after turn 25 = 60 hours between turn-generation.
If the majority of the players want, a further reduction to two turns weekly is possible by poll.
Always: turn-generation faster if all turn-files are in.
If you need a hold, just ask the host - please do so at least two days before the turn-generation!
Host is playing: No Does anyone volunteer to take over the HOST?
Starting conditions: NO ACC BBS (More slowly development at the beginning, but bigger influence and more options for the players during the first years), NO special events (wormholes, MT,
)
Victory conditions: Last Man standing or consensus
Special Rules:
NO cheats (except chaff and split-fleet dodge)
all players have to be set to "enemy"
NO alliances, NO tech trading, NO NAPs, NO coordinated attacks
NO communication at all - INgame or OUTgame
The SECRET race design:
SS
IFE, NRSE, OBRM, RS (no ISB - very fast expansion is more difficult )
18% PGR, habit 1/4 (0,15g - 7,52g, -104°C - 200°C, 70mR 100mR)
1.000/1.000, fab. 11/9/14, g NOT checked, mines 10/3/12
all tech but bio = normal, bio expensive, start tech3 NOT checked
The game intends to start around two weeks after host and players are founded. I or the hopefully founded host will send the r-file of this race to you. Open this file, change name and symbol of the race and create a password. Save the race-file with a new name. If HOST is known, you can send your race-file and password to the HOST.
Any comments?
Anybody, who could take over the HOST, please?
Taka Tuka
[Updated on: Wed, 18 April 2007 14:08] Report message to a moderator
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Busy Players: SECRETS
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Re: Busy Players: SECRETS
By: Kelzar on Wed, 18 April 2007 13:24
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
By: Kelzar on Wed, 18 April 2007 13:43
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
By: Dashiva on Thu, 19 April 2007 07:49
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
By: wizard on Mon, 23 April 2007 07:18
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
By: Dashiva on Mon, 07 May 2007 01:53
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Re: Busy Players: SECRETS
By: Kelzar on Tue, 08 May 2007 14:26
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Re: Busy Players: SECRETS
By: bretter on Tue, 15 May 2007 14:53
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
By: Kelzar on Wed, 16 May 2007 19:07
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Re: Busy Players: SECRETS
By: Envoy on Fri, 18 May 2007 11:46
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Re: Busy Players: SECRETS
By: Kelzar on Fri, 18 May 2007 11:57
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Re: Busy Players: SECRETS
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Re: Busy Players: SECRETS
By: Dashiva on Sat, 19 May 2007 06:49
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Re: Busy Players: SECRETS
By: Envoy on Sat, 19 May 2007 07:46
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Re: Busy Players: SECRETS
By: Kelzar on Sat, 19 May 2007 13:21
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Re: Busy Players: SECRETS
By: Kelzar on Sat, 19 May 2007 16:09
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Re: Busy Players: SECRETS
By: Kelzar on Mon, 21 May 2007 11:40
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Topic locked (Re: Busy Players: SECRETS)
By: Micha on Mon, 21 May 2007 18:04
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