Re: Game Idea: Ripples in time |
Fri, 13 April 2007 14:49 |
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Just read this thread for the first time. I think it's a great idea. I see the various options as follows, and as being pretty much independent of each other.
1. How often the races change
a) Random at say 5% or so.
b) Scheduled at every 20y or so.
(Either would be fine by me - I'd even vote to make it a little more frequent - e.g. 6% or every 16 years.)
2. What the PRT changes to
a) Fixed sequence (eg. IT goes to CA goes to PP...)
b) Player choice, unlimited
c) Player choice, limited (each PRT can only go to certain others, as specified in game design)
d) Random
(I'd vote for random, or for quite limited player choice. I think Fixed Sequence would result in a lot of very similar strategies, while unlimited player choice might do the same. Random or limited player choice would give more interesting variations, I think.)
3. What else, if anything, changes with the PRT change
a) Just the PRT flips, everyone's (single) race file was prepared to be legal with any PRT flip.
b) Players have submitted one race file for each possible PRT
(I could go either, but I like the second one more - it's more of a "ripple in time" effect - e.g. "If my race developed as IT they'd have cheap construction and not TT, but if they'd developed as CA then they'd have TT and cheap bio". The concern about hab shifting just means that players would be advised to create each PRT race file with extremely similar, if not identical hab.)
4. What the PRT starts as
a) Everyone the same
b) Player's submitted first choice
c) Random! (e.g. first flip takes place at 2400)
(I'd vote strongly for the second - to give more variation, but the third would be *too* much variation)
5) What PRTs are excluded
a) AR and HE
b) AR, HE, JOAT
c) more than that
(I'd vote for just excluding the two weirdo ones. Let players deal with the sudden increase (or decrease) of 20% pop capacity if it happens. (But 50% with HE would be too painful.)
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