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Home » Stars! 2.6/7 » The Bar » Game Idea: Ripples in time
Re: Game Idea: Ripples in time Wed, 04 April 2007 14:01 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
The game would be put on hold when a change is due to occur, once all turns are in the game is generated with the old PRTs, the PRT is then changed in both the .hst file and the resulting .m files before the users receive them. Loading the modified .m files will allow them to see their PRT for the new orders they are giving.
Doing it this way means that both the client and server files remain in sync and the player always see themselves has the PRT they will be when giving orders. It is possible to give multi year orders that cross the boundry that might not do what they were expecting.
The game is aimed at experienced players and if they don't check their existing orders after after something as substantial as a PRT change they probably shouldn't have been in the game in the first place. ie If they give multi year orders lose ships due to overgating or ships don't gate because they have cargo or they colonise a yellow and it remains yellow it will be entirely their own fault.
While I would prefer the change to occur randomly the opinions I am getting do seem to suggest that they should be scheduled and therefore they probably will be.

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