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Home » Stars! 2.6/7 » The Bar » Game Idea: Ripples in time
Re: Game Idea: Ripples in time Wed, 04 April 2007 08:16 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
It's likely to take a while to come up with a definate proposed game and then a month or 2 to get players and let them do some testing before submitting there design so you may get finished.
I prefer randomness, the game is aimed at people who know what they are doing so they should be able to handle it and there should be enough changes that they even out.
I do understand people though not wanting to risk it since half the people in the game will have above average luck and half below. I definately don't want everybody having the same PRT though so it's much more likely that if players don't want it to be random I'd let them select there own. Whether to have them select before the game starts or just befor ethe change though would be up for debate. Letting them choose at the time seems to much of an advantage though, early on if you under attack you might choose SD for exploding mines which could wipe early attack fleets out, if not choose CA to get terraforming or IT to move your pop about etc.
Another alernative might be to limit what a particular PRT can change into, a CA has the choice of a WM or IS, WM has IT or JOAT for example which would prevent alternating between 2 particular traits and would require some of the less popular PRTs to be used, it would also mean you'd have to go through 4 changes before you could choose your original one again.

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