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Home » Stars! 2.6/7 » The Bar » Game Idea: Ripples in time
Re: Game Idea: Ripples in time Tue, 03 April 2007 02:34 Go to previous messageGo to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

If everyone starts as IT, then there's no worries about going over the point limit, IT's the most expensive PRT. Also, ever thought about CA for a year? That way no OA's but you get a little boost to your terraforming.

Switching to PP isn't so bad, if you got some extra ore you might try making some reds, yellow, or green even. You'd also get the packet scanning for the duration of your stay as PP. If you had EVERY world ready with an orbital something on it, then yeah you could turn to AR for a while. (If you don't put an orbital something over all your worlds, it gives you a nasty error and crashes.) You could use AR to fuel your terraforming as PP.

HE wouldn't be so bad if you had time to suck up the extra population. Then you could make use of 2x growth and the meta morph and the flux capacitor.

From my tests, tech levels shouldn't have any effect on PRT changing. For regular parts if you have the tech to make it, it won't vanish when the PRT shifts. If you have PRT specific part, it won't go away, period. But as it was mentioned before you just can't make anymore ships with those parts on them.


[Updated on: Tue, 03 April 2007 02:35]




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