Re: Game Idea: Ripples in time |
Mon, 02 April 2007 08:32 |
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PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
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I have tested the concept manually before posting the idea, If I hadn't I wouldn't know whether that things I've mentioned in the post would be possible or not. ie If you try using the existing Tech level editor to reduce tech levels, any ships you've built lose the items they no longer have the tech for. I was worried the same would happen to PRT specific items but you are able to keep them although not build more. Likewise you can't design your ships with the old items you but you do get access to any items the new PRT can build which is what you would expect but it could have been possible that an indicator was set for items you can build when you reach the required tech level in which case you would have kept the existing components but missed out on the new ones that had already been researched.
Similarly I was worried that changing from CA to another race would deterraform the planets you have but you keep the existing terraforming although new planets need it doing manually as you would expect.
I've also checked that changing the .m files to reflect the change is possible, the existing 2 utilities I've written are already (albeit accidently) able to modify the .m files to reflect the changes although all .m files are treated as player 1.
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