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Home » Stars! 2.6/7 » The Bar » Game Idea: Ripples in time
Re: Game Idea: Ripples in time Mon, 02 April 2007 08:07 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
It wouldn't need access to the server files every year, only when an event takes place. When you want the event to occur you place the game on hold, once all the turn files are uploaded you'd download them with the .hst, create a turn as normal then modify the .hst and the resulting .m files so that the players are in sync with the .hst file. ie all existing orders occur as the old PRT and the .m files modified to the new PRT for the next years orders.
I've not hosted a game on Autohost so I'm not sure if you can generate a year away from it but since I believe you can restore from a backup I would assume it should be possible to replace with the updated versions, if not I could run it off my own site.
The reason for proposing the game idea was to get comments for possible modifications to the proposal.
5% may be to high, I thought around 1 in every 20 years would give enough time to take advantage of the trait whilst being short enough that there would be enough variation, if the change only happens once in the game I think it would rather spoil it.
The game would be aimed at high intermediate/expert who should be able to handle the random fluctuations thrown up by the game.
They should also be able to define a race which would be valid when the PRT change, after all to test it you only need to go back to the PRT screen and try all the possible PRTs that could occur and see if the point total goes negative and if so modify the race so it doesn't.
I think having everything happen randomly improves the concept of the game, after all there are enough games which are already well defined.
It is possible however to allow the years the event occurs to be specified in advance if players wanted it.
Similarly I think it's better the race is random but it's also possible to have them go in a defined sequence an example order might be CA,IT,SD,Joat,PP,WM,IS,SS
So if you start off as CA you know you would become IT after the first event, if you start as PP you know you'll become WM etc.
Another possibility is for everyone to start with the same PRT and change everyone to the same random PRT so everybody is in the same position.
It's possible to drop some of the PRTs from the list, AR is a definate drop, HE almost certainly should be since races going to 38% growth with 500,000 planet limit are likely to be difficult to handle, especially when you've already got 1,000,000 on your existing planets.
It's also possible to argue skipping Joat and CA would be worthwhile
Joat because of the 20% change in planet pop limit and the sudden availability of pen scans when the race shouldn't have them
CA because changing from it actually leaves the planets terraformed as if you had done the terraforming delibrately, it does stop you suddenly going from a big green to a yellow though.
I did consider using a seperate race design for each PRT but it's likely to be too much hassle and gives the possibility of drastically altering the race which may cause them problems, imagine somebody changing the hab setting so that all their existing planets become red. I do like the idea of using LSP and start at 3 to reduce the need for surplus points though.
Changing PRTs is simple, it's a very minor amendment to my existing ones changing the MT items and tech levels.
Luck would be a factor with the proposal as it stands but as mentioned above there are ways of catering for it. Having a relatively short period between changes would also reduce the luck involved since it would even out overall and the game is aimed at people who should know what they are doing and I would think the random element would make a change from the games they've previously played in.

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