Re: Cheating? Multiple partially complete items in production queue |
Wed, 28 March 2007 08:13 |
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PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
| Messages: 187
Registered: February 2007 Location: An Island that kinda look... | |
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My first thought was for using it on reds or even on a -1 yellow since you can over populate and get some resources from the extra pop but only lose 1% per turn, turn it to a 5% green or below and you much more quickly use pop to over population so you could stack them up until you could reach an high enough figure.
The idea for keeping ships in the queue came about because I'm currently in a game with PPS and the scores have come up, there were surprisingly few escort ships showing up, therefore I'm not worried about a serious attack anytime soon. If I was to now start building ships however it would show in the scores alerting potential victims of my intention to attack and possibly having them start a preemptive one whereas if I was to keep them in a queue I could finish them all in one turn, gate them to a border world and merge them on the next giving much less time for my opponent to respond.
It's also my first game in 6-7 years so I was wondering if the fact that quite a few people have no escort ships at all was because they may have been doing this to reduce the risk of a preemptive attack once the scores did show.
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