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Re: Grand Strategy Mon, 26 March 2007 21:17 Go to previous messageGo to previous message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Part 1: Communication with Shadows that lays possible foundation.
(part 2 will detail with my proposition)
Shadows wrote In-game message on Sun, 25 March 2007

From: The Shadows
To: Everybody
Shadows note that Vorlons are supplying technologies to 5 species and possibly 6. The 5 confirmed species are: Earthlings, Hyak, Ipsha, pak'ma'ra, and SPOOmun Complat. Unconfirmed is trade with the Narn.

Shadows wonder which 2 (or 3) species will be then atttacking Vorlons as part of the Earth Alliance.

Notice to the galactic community - Hyak are a claim adjuster species and are supplying orbital adjuster vessels to many in the listed group - including Vorlons. Be aware of this information.

Shadows...
Llort Sent email public email: Monday, March 26, 2007 10:26PM

Subject: RE: Babylon5 - game balance

I feel a dissertation coming on that won't fit in an in-game window.

Hey, I have an idea...
Why don't we determine the makeup of the 2 Elder alliances as early as possible, deny tech to everyone else i.e. the IA (Interstellar Alliance) &, come 2462, the Elder alliances can slaughter the cannon fodder (read IA). After all, since the IA is weak to start with, would take decades to be a realistic alternative, are required to defeat BOTH Elders not just one in the case of the Elder alliances themselves, why don't the 2 Elder alliances just build lots of high tech CCs &/or BBs & destroy those pesky DD/FF based buggers right away.

The Elder alliances could agree to work together for a while before getting down to the serious business. I might even be prepared to provide gates to facilitate my own doom - I have no taste for a lingering but certain death.

The Shadows are right. Clearly at least 2 races are getting tech that will eventually belong to the IA. The Vorlons are to be congratulated for that!! The Shadows see no value in the IA whatsoever & are obviously happy if the independant races work with the Vorlons in whatever small way they can.

John/Llort
Shadows Sent email to Llort: Monday, March 26, 2007 11:11PM

Subject: RE: Babylon5 - game balance

To be honest,
I think the ethics of the Vorlons supplying tech to so many races is questionable in itself. Shadows read the rules to be set up in such a way that the Elder races should recruit 3 allies – supplying them with tech. The Shadows and Vorlons actually aren’t supposed to care so much about the IA – the only way they win is through the destruction of the other one.

Kind Regards,

Ptolemy
Emperor of a Thousand Suns
Llort Sent email public email: Tuesday, March 27, 2007 12:13AM

Subject: RE: Babylon5 - game balance

Certainly not the way I envisaged it. Why have an IA at all if they are supposed to play no role. No tech support = no way of ever developing enough strength to matter. The only way the IA can play a role of any sort is to develop a relationship with an Elder alliance involving tech support and maybe, given 30-40 years, in the unlikely case that both Elder alliance still exist, the IA might have a 1-2% chance of wining (remembering we have to defeat both Elders).

John/Llort
Shadows Sent email to Llort: Tuesday, March 27, 2007 2:27 AM

Subject: RE: Babylon5 - game balance

Aye, that’s so,
However, you have Eldar races restricted to 10 planets – no guarantee they are going to even find 10 greens (Shadows certainly haven’t). Given the 30 year growth period of pretty much un-opposed expansion, most races should be able to hit around 15k resources in that time. The Elders won’t have that without about five 100% green worlds (that they aren’t going to have). IA races will surpass Eldar tech easily 10 turns later. The way the game is set up, the Vorlons have a huge edge over the Shadows since they can much easier grow pop to populate worlds to 300% capacity. Now, throw in free terraforming of a CA on the Vorlons side and you’ve probably killed Shadows already – Using a TT CA (and TT was not banned for CA), it now increases potential green planets for Vorlons by a massive 30% before tech 16 is reached. Not only that, but with a dozen orbital adjusters, worlds that will take Shadows 12+ years to terraform get done in one turn for the Vorlons giving them a green world.

I don’t see defeating the Shadows to be difficult for the Vorlons or the IA – all they have to do is hit the HW’s and orbit them to win.

Kind Regards,
Ptolemy
Emperor of a Thousand Suns

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