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Re: 2494: Hyak/Ipsha Sun, 22 July 2007 09:30 Go to previous messageGo to previous message
Skaffen is currently offline Skaffen

 
Senior Chief Petty Officer

Messages: 90
Registered: December 2006
Location: Germany
That Low Guard is interesting but might easily be counter-designed. The speed is horrible, lead duck approach to warfare.

Of course it doesnīt matter against our range 2 beamers but even our out-initted missile BB will get 4 shots!

Iīd say letīs not worry too much yet and see what numbers they are building of that ship. If it turns our to be their main design and they go for huge numbers (> current PoS in any case) weīll do a counter-design, if itīs only stopgap before they get W22 and go for that as a main beamber BB weīll stick to range 2.

Possible counter-designs:

-range 2 with more comps

-fast range 3 (maybe even CC). 12 Heavy Blasters would be only 12 kt lighter, a bit risky as it could move into range on turn one if the random factor strikes against it.

-Optional: heavy BB with armor that moves 2 instead of 2.25: that way no move into range on turn 1 and then the move 2 should hopefully make it stay out of range even if heavier against the move 1s that ship makes on turn 2-4. OK, just tested it, doesnīt work, the lighter ship closes in so itīd have to be lighter. Sad

-out of the box alternative: BB or CC with range 1 (w18) or even range 0 (w13) weapons. That would only work with crowding though.

-Missiles will always work though, except for chaff of course... Wink


[Updated on: Sun, 22 July 2007 09:42]

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