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Re: 2495 - Attacking Abel. The Strategy - part 1 - TIMING Wed, 05 September 2007 03:47 Go to previous messageGo to previous message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Skaffen wrote on Thu, 30 August 2007 13:08

The bad news: Most of them will have one or even two jumps at warp ten to make it in 06. So only around 60 will probably make it though I can supply a few more at Shannon from the Southern planets. Also they will all have to go through space without cloaking, some probably directly to Zippy.


I calculate that you should lose only about 3 bombers due to warp 10? 3xLBU is OK by me. If you have to go thru space just make it look like you're going somewhere else if possible - if a couple of fleets have to go direct then that shouldn't raise alarms.

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I think Llort should bring in more freighter chaff, scout chaff everyone can build and without the bombers everything is lost anyway. [color=red][b]


Building as many as I can: 509 as it stands but if Steve can get a gate built at Pisces in time then 546.

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At the moment my suggestion is:
Gating in everyone at once and leaving the gate open for another turn. The second wave will consist of all the warships the East can supply in another turn of building, my bombers plus any chaff and freighter chaff the west can supply. We can still modify it at the final moment of course depending on our scan results but IŽd suggest building according to this schedule. Other ideas? Of course weŽll delay as long as they are still gathering but go in if they already made their move.


I'd prefer the extra turn for sure but not if the VA haven't left Arnold by then. I've queued extra warships, SF chaff & SFXs as reinforcements (19 Spartacus, 7 Vladimir, 186 SF chaff, 6 SFX) - extra scout chaff would be good & I know that Drakh has about 150 reinforcements queued. Some of the sweepers, bombers, etc. should be held back if gate staying - see my strategy paper.

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Minesweeping, based on Spoo scanning of 2503

-Field at 1876/1160:
I suggest going in with crash sweepers from Drakh and Gaim at Warp 10 straight for Abel (something like 1876/1160 or so). According to the chaff sweeping calculator around 350 chaff are needed to reduce the field far enough to the layers, 420 to sweep all 100 ly. Probably quite a few more due to the overlapping fields I didnŽt include in the calculation that have to be swept twice and the standard fields.

I don't think that crash sweeping is necessary. The MF you mention only needs partial sweeping - enough to clear a passage to the east. Conventional sweepers at warp 7 (& maybe 8 ) should do it. I am producing over 200 sweepers & Pak has more.

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WeŽll also cover the area with as many of our minefields as possible of course, IŽm bringing in at least 50-70 speed traps plus some conventionals.

I would be flabbergasted if any of the speed traps survive - they will be the very first ships destroyed at attractiveness > 8. Maybe as reinforcements tho (gated in 2508).

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New edit: Effect of damage:
Idea: we can try to use this damage to our advantage by keeping the chaff fleets separate and without SFX. Maybe the other fleets will get a turn of respite in space which would repair 11% IIRC while the chaff stays damaged.

And a very good idea it is!

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