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Re: Stars Encryption Tue, 03 April 2007 07:35 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
Given I started this thread I have neglected it a bit, while responding to a post in another thread I was going to add the following to the end of it but it makes more sense to include it here rather then in the other thread.

I have been looking at the encryption but I don't have the 32 bit x86 background to go into something as complicated as a windows application so I've had too regenerate identical files for each encryption key which so far appears to use 11 bits I've already seen documented plus the bottom 2 from GameID and TurnNo giving me 32768 .hst files. Finding time to go further after the encryption though is difficult although I know I can use the files I've produced to decrypt Player 1's race section, or at least the areas I aleady know the function of. I've not had time yet though to even check if the following sections restart at the same point in the sequence or continue where the last section left off or to even check if the fragments I have can stitch together into a single full sequence, hopefully (32 or 64k long), if each sections starts at the same point in the sequence then I'd be able to decrypt for all players, if the fragments stitch together it should be simple to use my existing info to figure out the position in the sequence to start from and decrypt the entire file.
I consider the above information safe to post, without knowledge of the sequence needed to decrypt it is only of limited use. I am interested in getting together with some of the other programmers who have already written existing utilities who may be interested in pooling the information that each other has. I can make the files I've generated available to anybody who thinks they may be useful but the are in 4 zip files of 40+ MB, I can make the script used to create them available instead but on my machine it takes around 1-1.5 hours to generate 2048 distinct files which need doing 16 times (4 turns x 4 different GameIDs). It alo hits the hard disk pretty badly since to get 2048 unique files takes an aweful lot more generations.

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