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Re: Stars Encryption Mon, 19 March 2007 14:04 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
I believe I'm not saying anything new, but:

Deal We aren't dealing here with some mission-critical piece of state-of-the-art, but with a very bug-ridden and cheat-prone ancient code. Whip

Deal at the moment, dozens of cheats, bugs, possible abuses, mods, and crashes are known, and you can bet a fair number of "hidden" flaws and exploits exist too. Evil or Very Mad

Deal the Stars! experience/replayability would vastly improve if scenarios were easier to set up and "special" policies/rules to apply. The list of games for the past couple years shows it, as well as the near-imperative of a "non-playing host" or a "third-party umpire" Rolling Eyes

Deal the existence of even a single turn-checker/validator/enforcer tool, however limited, would significantly change the balance. And it's not like the encryption/password system is that hard to hack anyway. Sherlock

Deal add-ons (battlesimming, empirewide order checking, mineral balancing, threat assessment, AI) would become suddenly possible and suspicion-free. I've seen more games killed by boredom/MM than by cheats or bugs. Sad

Deal I therefore vote to spread the base of possible coders of such sorely needed marvels before the issue becomes largely academic, iow, our beloved Stars DIES. Shocked



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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