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5 game ideas(long) Sun, 11 March 2007 12:03 Go to previous message
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Officer Cadet 4th Year

Messages: 284
Registered: May 2003

Which game idea sounds best?[ 9 votes ]
1. Monster rumble 0 / 0%
2. Poodle Playground 0 / 0%
3. Unususal choices 0 / 0%
4. Dark Menace 2 / 22%
5. MT Ebay 7 / 78%
6. None sounds good 0 / 0%
7. Most of them 0 / 0%
8. Complicated opinion(see below) 0 / 0%

Having several game ideas, i'd like to know if anyone likes them - maybe i find time to host one in the next months.I would not play in any of these games. Here they are:

Standard cheat disclaimer, chaff allowed,...


Monster Rumble

9 players, medium,packed, accbbs, public scores in 2450(by victory condition has highest score after 50 y), victory by humble acknoledgement of all others to be the nastiest monster.

Theoretically any skill level, but in addition to a race file a empty tiny packed accbbs testbed must be send, in which the race acquired 50k+ resources in 2450.

Every player receives the following information about all players, whose races got less resources than own in test bed:
-race name
-testbed resources in 2450
-name of homeworld

So the biggest testbed moster receives this information about all other races, the second for all races except the first,..., the poorest performing monster just knows, that the others are far better monsters - at least resource wise.



Poodle Playground

9 players, medium,sparse, no accbbs, public scores in 2450(by victory condition has highest score after 50 y), victory by humble acknoledgement of all others to be the nastiest poodle.

Theoretically any skill level, but in addition to a race file a empty tiny sparse no accbbs testbed must be send, in which the race acquired less than 10k resources in 2450, where colonization and pop movement ended earliest 2440.Files of 2410,2420,2430 and 2440 would be required as well, to check, that race colonized well and did not deliberately underperform or was very unlucky.

Every player receives the following information about all players, whose races got more resources than own in test bed:
-race name
-testbed resources in 2450
-name of homeworld

(An idea for races to expect, 5% 3i HE with decent facs and mines probably fails this criteria or just makes it, depending on fac settings.)



Unusual Choices

Standard "best" is a economic PRT (CA,JOAT,IT,IS), we+con cheap, 1immune, 1 in 5 to 1 in 10, IFE,NRSE,NAS,OBRM,RS, HG econ.
A big not is UR,MR,GR,BET,ARM(except AR). Other PRTs, while fun playing, are considered either weak or too MM heavy(SD and HE, but about that i do not intend to do anything about)

Here are the game settings, further down is explanation, why they might change the balance - whether they will realy do, i can only guess:

8 players
medium normal distant
no random events
public player scores in y 50
slower tech advance
no accbbs(vote)
winner by consent

left over points 100,except IT 120, modified as stated below, spend on anything.

OBRM +30,except AR -1000(does not have to leave any point over)
ARM -20
UR -30.
MR -60.
NAS +20,except SS +-0,PP -30
ISB +10(uncertain about that)
E.g. JOAT with OBRM(+30),UR(-20),MR(-60) and NAS(+20) must have 100+30-20-60+20= 70 points leftover.

HE 6% selected growth +30
HE 5% selected growth +150
HE 4% selected growth +300
HE 3% selected growth +600

forbidden items:

con 26 hull(nubians)
all beam weapons >= we 21(synchro sapper, mega disruptor, big mutha, streaming pulverizer, AMP)
we 24 and 26 missles/torp(armageddon, omega)
prop23 engine(transstar 10)
all bombs except we 2(lady finger bomb), elec8(LBU-17), bio7(smart bomb), bio 10(neutron bomb) and retro bombs.
orbital adjuster(has to be scrapped on turn 1)

Target "Starbase" is not allowed, no battle order may contain "Starbase" as primary or secondary target.
A player may not drop more than 500000 colonist upon an enemy planet in a single turn(Limiting IS pop drop bomb).


Short explanation:
Less gateability of others and no nubs => HE slightly stronger, metamorph allows 98% cloaking and en14 capacitor allows better beamer BB design.
No nubs => SS only real cheap cloaking, SS stronger
No nubs and we item tech<23 => we17 gatling and we19 range 0 weapon are unique, BC are gateable cheap missle platforms, DNs rule, therefore WM much stronger
No orbital adjuster=> CA weakened
No nubs and weak bombing => no overcloaking speed nubs, problems filling BB with weapons, but jammer 50 far more useful and fast defense building great, IS roughly same
No nubs => BBs are more disturbed by mines, so SD slightly stronger
Weak bombing+no kill starbase=> packets more useful, PP stronger
No nubs+superlat=>IT stronger(therefore point disadvantage as IT is normally strong enough)
No kill starbase+ weak bombing=> AR much stronger, though still attractive target
JOAT same as ever.

No high tech weapons => weapon tech cheap less attractive
No nub=> con cheap less attractive, especially with RS
High tech in other fields avaible=> taking other fields cheap instead of we more attractive

slower tech advance+point penalty => -t races slightly weakened(would be too strong with we limited to 22)



I hope this changes will motivate some unsual racial choices and emphasize the individual strengths of PRTs and some SRTs. If you are brave take BET+GR, decent long term benefits, but bad in the short run.


Dark Menace
8 players
medium normal distant
no random events
public player scores in y 20(to inspire fear)
no accbbs
winner is last surviving human or by consent, if AI is killed.

Race creation and game play will be restricted by primitive rules:
http://wiki.gible.net/index.php?title=Primitive_Stars%21

And the Dark Menace - expert robotoid AI, uiverse remapped, so AI starts in the middle.
No treaty may in any form contain an end or AI, that is tied to performance or survival of exit clause - this is too ensure, that the inter human wars can start well before the AI is completely gone.

From my tries playing i think 8 players with primitive rules will beat a single expert robotoid AI - though there might be some not fairly distributed suffering.


MT Ebay

The MT has enough of making journeys, with never knowing whether customers show up - Ebay allows far better access to costumers. And the better service allows to ask for more interesting stuff than rocks - race wizard points.
Also he gives out licences, to avoid further need for trading.

8 players
medium normal distant
no random events
public player scores in y 50
no accbbs(vote)
leftover points have to be spent on defenses, unless left over points are >45+price for MT parts.
winner by consent

The following items are for sale:

Multi Contained Munition
Anti Matter Torpedo
Hush-a-Boom
Alien Miner
Multi Cargo Pod
Jump Gate
Multi Function Pod
Langston Shell
Mega Poly Shell
Enigma Pulsar

Every player can bid for any number of items, auction will be going for 2 weeks or so, highest bid will always be shown, minimum price for all items is 5 race wizard points.

Number of items is limited by number of starting ships of PRT(most often 2) and having ARM(adding 2 items) - some starting ships will be turned into nubian/ultra miner/ b-52/BB with desired components(hopefully Captain Maim is willing to do that)

Host will play first 2-5 turns and scrap ships and regen, until everyone has its desired part in 2405. Minerals from scraps are added bonus, though may somehow be balanced.

A race buying a part will not only be able to build it(with the necessary tech), but will have the copyright on the part - all other races wanting to build the item have to receive permission.
All players are informed if a player received permission to build a part or if it is revoked, but not who gave the permission.(meaning if they see someone else using the item, they know he is the real owner)
If the permission is removed all designs using the item have to be deleted inside 10 years.


[Updated on: Sun, 11 March 2007 12:07]

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