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Re: 5 game ideas(long) Fri, 16 March 2007 07:26 Go to previous messageGo to previous message
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Officer Cadet 4th Year

Messages: 284
Registered: May 2003
mazda wrote on Fri, 16 March 2007 10:21

Dogthinkers wrote on Fri, 16 March 2007 01:39

Using this method, then for convenience you might like to assign every part to every race at game start (including the ones they won't be permitted to use without permission.) Makes the setup simpler and also makes 'licensing' parts to other races easier since you don't have to build zillions of parts to give them access to it.


Not sure I agree with this.
Don't want "licensing" parts to other races to be simple.
The licensing thing came about because of what do you do when someone wins a part in battle ?
The "rule" is intended to stop players using parts that they gain this way.
It was not intended (primarily anyway) for a gang of players to get together and swap their items with each other.



I agree to that.
Also giving everything to everyone, increases risk of someone using something without permission accidentaly.


About the race points programm, i'm not certain how to derive which bits in the hst or r file belong to the corresponding bit variables in the programm. Is it realy one to one, so fist come bits for cent hab, then for lower and upper limits, then for growth...?


[Updated on: Fri, 16 March 2007 07:28]

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