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Re: 5 game ideas(long) Fri, 16 March 2007 02:06 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Carn wrote on Thu, 15 March 2007 15:57

And has anyone a list, what all the other bits in the part that belongs to the individual race do(those 126-129 bits)?

You see ... even changing bits causes confusion. Other things are probably bigger numbers taking whole byte or multiple. If the integrity of race is broken by changing them (for example PRT is set to 13, but it may be 0 (HE) to 9 (JOAT)) then it goes nuts. Why not? Very Happy ConstB reverse engineered RW point calculation ... so his code (published) contains most constants used in race structure. I dont know if someone else has better knowledge.


[Updated on: Fri, 16 March 2007 02:20]

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