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Re: 5 game ideas(long) Thu, 15 March 2007 09:57 Go to previous messageGo to previous message
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Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Kotk wrote on Thu, 15 March 2007 13:06

Captain Maim wrote on Thu, 15 March 2007 01:10

Also, Kotk you make it sound harder than it is.. Smile

Hehe, my explaining style is probably affected by need to explain things to 4 year old daughter a lot.



It was exactly the right style for someone, who had zero idea, how to do it, thanks.

Kotk wrote on Thu, 15 March 2007 13:06


In practice it seems easier than with the scrappers.



Yes, seems that it is possible to give the items directly to each race without meddling around with other things.

Kotk wrote on Thu, 15 March 2007 13:06


Yes ... also for some strange reason i had written down note that changing 10 bits there sets or clears MT items. There are 12 MT items. So 12 bits it is. I got confused myself and was in hurry too. Laughing



Why change all?
With my current tries setting them individually for each race works. Or does that cause other problems?


And has anyone a list, what all the other bits in the part that belongs to the individual race do(those 126-129 bits)?

Some seem to just crash things, while others change the race, although game realizes this and instead sets pop eff to 1/2200.
Did anyone ever check, wether game checks AI races?

(I still want to have my 3-i 20% AI to see whether it's more fun then)


[Updated on: Thu, 15 March 2007 10:12]

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