Home » Stars! 2.6/7 » The Bar » 5 game ideas(long)
Re: 5 game ideas(long) |
Tue, 13 March 2007 05:11 |
|
Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
|
crr65536 wrote on Mon, 12 March 2007 16:41 |
Maybe trying to pump the AI a bit more would be good (for example give it an extra decade or two to develop) but it's an interesting idea.
|
It is difficult to judge, how much problems the AI would cause.
I just know, that playing alone, a lone expert robotoid AI send we6 DDs with armor around 2440 and in 2450 metamorphs with we10 torps or beamers. Counterdesigning is in principle very easy, but, with primitive you get(at least playing alone) we6 frigates around 2450, so countering is just not an option.
Only with WM you have something to do about the 2440 and 2450 attacks(DD and later BCs with we6-8) and with SD you just keep detonating you're minefields.
Whether allied players find a better way to deal with the threat i do not know, there 20 years start for the AI might turn into a quick game depending on luck.
My stick throwing was more a thought, that often the AI focusses on a single planet and the adequate defense is a stack of missle ships with chaff gated in. This focus point is stable over several years, so some neighbour less buisied with the AI knows exactly where you need for the next years you're stack of missle ships.
He could attack you at another place to grab a few planets or send a suicide fleet that kills in the right year(just 1 year before many AI ships arrive) the starbase and the chaff.
Maybe even with a friend he could get fast beamers close to you're chaff and away from the AI.
Then he can with a limited expense of chaff and high ini beamers destroy you're missle stack and therby allowing the AI to destroy a couple of you're planets, because without chaff you're missle stack will lose against the AI missles - after all, when you happily have you're jihad stack the AI ships will have ARM.
[Updated on: Tue, 13 March 2007 05:12] Report message to a moderator
|
|
|
|
|
5 game ideas(long)
By: Carn on Sun, 11 March 2007 12:03
|
|
|
Re: 5 game ideas(long)
By: crr65536 on Sun, 11 March 2007 19:22
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
By: Micha on Mon, 12 March 2007 05:59
|
|
|
Re: 5 game ideas(long)
By: Carn on Mon, 12 March 2007 08:54
|
|
|
Re: 5 game ideas(long)
By: crr65536 on Mon, 12 March 2007 11:41
|
|
|
Re: 5 game ideas(long)
By: Carn on Tue, 13 March 2007 05:11
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
By: Carn on Tue, 13 March 2007 07:45
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
By: Kotk on Wed, 14 March 2007 08:14
|
|
|
Re: 5 game ideas(long)
By: Carn on Wed, 14 March 2007 10:08
|
|
|
Re: 5 game ideas(long)
By: Kotk on Wed, 14 March 2007 13:35
|
|
|
Re: 5 game ideas(long)
By: Kotk on Wed, 14 March 2007 14:35
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
By: Kotk on Thu, 15 March 2007 08:06
|
|
|
Re: 5 game ideas(long)
By: Carn on Thu, 15 March 2007 09:57
|
|
|
Re: 5 game ideas(long)
By: Kotk on Fri, 16 March 2007 02:06
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
By: Micha on Fri, 16 March 2007 04:32
|
|
|
Re: 5 game ideas(long)
By: PaulCr on Thu, 15 March 2007 14:43
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
By: PaulCr on Thu, 15 March 2007 18:03
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
By: mazda on Fri, 16 March 2007 05:21
|
|
|
Re: 5 game ideas(long)
By: Carn on Fri, 16 March 2007 07:26
|
|
|
Re: 5 game ideas(long)
By: crr65536 on Fri, 16 March 2007 16:32
|
|
|
Re: 5 game ideas(long)
By: Carn on Sat, 17 March 2007 11:58
|
|
|
Re: 5 game ideas(long)
|
|
|
Re: 5 game ideas(long)
By: Carn on Sun, 18 March 2007 08:58
|
Goto Forum:
Current Time: Sat May 04 00:25:45 EDT 2024
|