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Re: 5 game ideas(long) Tue, 13 March 2007 04:16 Go to previous messageGo to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Carn wrote on Sun, 11 March 2007 09:03


...Number of items is limited by number of starting ships of PRT(most often 2) and having ARM(adding 2 items) - some starting ships will be turned into nubian/ultra miner/ b-52/BB with desired components(hopefully Captain Maim is willing to do that)...



I haven't read this whole forum, but yeah I can mod any ship design you want using the startup ships. (If the game is generated on the 2.7i, and played until scrapping is finished I can cheat and add any number of items, like 25 units in one slot.) If you want me to gen it with a J patch, then I'll have to make legitimate ship designs (cross PRT stuff it possible too.) A note, JOAT would have the greatest capacity for getting MT tech, seeing as it has the largest number of startup ships. And their diversity means I can mod it so all the ships are the same or different. Probably the second PRT is IT, it's got, what? 4 ship designs, and ARM adds an extra one for anyone.



Rule 1: "Pillage, THEN burn!"

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