Home » Stars! 2.6/7 » The Bar » 5 game ideas(long)
Re: 5 game ideas(long) |
Mon, 12 March 2007 08:54 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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crr65536 wrote on Mon, 12 March 2007 00:22 | My favorite is MT eBay. It would be interesting, and I think people enjoyed "Bidding for techs" and "Bidding for PRTs".
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Seems to be majority.
crr65536 wrote on Mon, 12 March 2007 00:22 |
Unusual choices - way too complicated.
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Not more complicated, actually less complicated, than Primitive restrictions.
crr65536 wrote on Mon, 12 March 2007 00:22 |
Just have all races start at 200 plus standard handicaps (or something like that) and subtract points from this for choosing bad traits (i.e. make BET worth more, MA costs less, etc.).
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I thought about PRTs having more individuality. By just penalizing and giving bonuses, their econs are just adjusted, e.g. WM and SS will still have a mid game advantage, and have to play accordingly. That can be only adjusted if Nub is banned. If Nub is banned, firepower compared to armor would be even more unfavourable, therefore high end weapons banned.
Droppable is the try to boost PP, because limiting battle orders and bombs are a bit more complicated, but no nubs, no we>=21, except we22 torp and no prop23 engine is not complicated and is enough to do a lot of balance shifts.
crr65536 wrote on Mon, 12 March 2007 00:22 |
No need to penalize very low-growth HE - they have no chance anyways!
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If a 4% HE gets told he needs to have 500 points leftover, he just goes to fac cost 6, mine cost 3 and 4 cheap techs instead of 5 - this will barely affect its performance. Therefore extra penalties.
crr65536 wrote on Mon, 12 March 2007 00:22 |
Monster rumble - who wants to play with all TT CA's?
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I don't know, therefore i asked. Also it would be interesting if other PRTs would be present. It would be a game for those who are disappointed to often by weakness of neighbours.
crr65536 wrote on Mon, 12 March 2007 00:22 |
Poodle Playground - who wants to play with all 4% HE's (or maybe 6% AR's)? Note 5% HE can get 25k pretty consistently.
The testbed as the game would be no accbbs, therefore a 5% AR could at most get 12k resources, 103.75(max resources of 25000 with 1/2500,15/x/25)*1.1**50=12179.
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And a -f design could also fall short of 10k without accbbs. Also a slow growing HP and some non immune AR designs would qualify.
crr65536 wrote on Mon, 12 March 2007 00:22 |
Dark Menace - elaborate on significance of AI please?
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Expert Robotoid AI gets 15 k in 2450. Primitive Races get 1k in 2450. So a lone player will have a hard time, but 8 cooperating should be able to finish him.
But while finishing the AI everyone has to see, that he is in a good position(getting nice fac rich greens from AI, getting tech from dropping and battles) to win afterwards. And at the same time everybody has to take care, that their distrust and maneveuring does not weaken the fight against the AI so much, that it turns into 4 teams of 2 k resources and a AI with 15 k.
Also victory condition states, that last surviving human wins.
You know, you do not have to be faster than the wolves - you just have to be faster than the guy next to you(and a stick at the right time can help that).
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[Updated on: Mon, 12 March 2007 08:56] Report message to a moderator
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5 game ideas(long)
By: Carn on Sun, 11 March 2007 12:03
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Re: 5 game ideas(long)
By: crr65536 on Sun, 11 March 2007 19:22
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Re: 5 game ideas(long)
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Re: 5 game ideas(long)
By: Micha on Mon, 12 March 2007 05:59
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Re: 5 game ideas(long)
By: Carn on Mon, 12 March 2007 08:54
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Re: 5 game ideas(long)
By: crr65536 on Mon, 12 March 2007 11:41
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Re: 5 game ideas(long)
By: Carn on Tue, 13 March 2007 05:11
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Re: 5 game ideas(long)
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Re: 5 game ideas(long)
By: Carn on Tue, 13 March 2007 07:45
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Re: 5 game ideas(long)
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Re: 5 game ideas(long)
By: Kotk on Wed, 14 March 2007 08:14
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Re: 5 game ideas(long)
By: Carn on Wed, 14 March 2007 10:08
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Re: 5 game ideas(long)
By: Kotk on Wed, 14 March 2007 13:35
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Re: 5 game ideas(long)
By: Kotk on Wed, 14 March 2007 14:35
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Re: 5 game ideas(long)
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Re: 5 game ideas(long)
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Re: 5 game ideas(long)
By: Kotk on Thu, 15 March 2007 08:06
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Re: 5 game ideas(long)
By: Carn on Thu, 15 March 2007 09:57
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Re: 5 game ideas(long)
By: Kotk on Fri, 16 March 2007 02:06
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Re: 5 game ideas(long)
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Re: 5 game ideas(long)
By: Micha on Fri, 16 March 2007 04:32
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Re: 5 game ideas(long)
By: PaulCr on Thu, 15 March 2007 14:43
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Re: 5 game ideas(long)
By: PaulCr on Thu, 15 March 2007 18:03
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Re: 5 game ideas(long)
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Re: 5 game ideas(long)
By: mazda on Fri, 16 March 2007 05:21
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Re: 5 game ideas(long)
By: Carn on Fri, 16 March 2007 07:26
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Re: 5 game ideas(long)
By: crr65536 on Fri, 16 March 2007 16:32
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Re: 5 game ideas(long)
By: Carn on Sat, 17 March 2007 11:58
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Re: 5 game ideas(long)
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Re: 5 game ideas(long)
By: Carn on Sun, 18 March 2007 08:58
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