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Re: Anyone got a good race design for AR? Thu, 01 March 2007 06:42 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Dogthinkers wrote on Thu, 01 March 2007 07:20

I'm not sure I'd be keen to put 25% of my pop on yellows in early game though, with a low growth race.

I probably failed to describe it. Since i take better planets first they just grow into breeder size too fast. Yellows actually never contain above 15% of my overall population. Seem to produce 10% resources so they feel to be overmanaged. But the picture changes at the moment they turn green then they suddenly feel like to low populated. If to analyze the yellows from 2430 again at 2450 these are 15% of national production produced with ~10% pop (that it is the very butter on bread, the difference between 30K race and 35K race). Very Happy Cool

Dogthinkers wrote on Thu, 01 March 2007 07:20

FM Coloniser flies quite far all by itself, and that for me is important for early game.


Dropping IFE is possibly hurting in a normal or sparse density universe where IFE-less early logistics may be without fortunate location colonies almost impossible. Confused It is not Pinta. Pinta can be boosted cheaply and booster can be reused. It is that QJ5 MF thing that is for short distances. Marrying SFX to every MF ... nah that is too high price. OTOH AR got to spread like nuts not hit QS-like or HP-like pop levels first. Laughing

In dense and in packed it feels liveable since MF has always some close usage. If in doubt about dense drop PGR to 14% and make 1 in 3 race and it feels like 1 in 5 in packed. The 4-5 useful planets within 150ly colonized by 2410, 4-5 others getting to their 150-200ly targets. HW floor is dry but the MFs carry Pinta scraps already back to HW for very new Pintaes or LF-s. Very Happy

Few random points (i just try to back up my observations with theory):

* Minerals that are at HW floor limit both race types similarily. Question is who faster uses, who faster reuses, who faster mines minerals elsewhere. Snowball must roll and start minerals are same. The difference is more about who kicks it going faster.

* IFE gives propulsion 1 that makes every of the urgent 14 levels of tech 1
...

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