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Home » Primary Racial Traits » AR » Anyone got a good race design for AR?
Re: Anyone got a good race design for AR? Thu, 01 March 2007 00:20 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Hehe, there goes all my thunder. Oh well, I always knew I hadn't 'discovered' anything new, stars being so well known now Smile

But yeah, kotk pretty well covered what I've been hinting at about what playing as 3i drums home about how to play AR - don't wait for population holds, don't wait to colonise yellows or near-yellows (or reds, for that matter.) Spreading out helps both econ and (perhaps more importantly for AR) early minerals.

I'm not sure I'd be keen to put 25% of my pop on yellows in early game though, with a low growth race. Population is still a limited resource that needs to be multiplied. I'll put *something* down everywhere, but not all that much until the empire is nudging at 20%+.

Not sure about trying to live without IFE though. FM Coloniser flies quite far all by itself, and that for me is important for early game. I'm not quite sure that the comparison between FM MF and QJ5 LF is really all that fair - will the points to IFE really slow down getting LF? IFE isn't much benefit in packed though, to be fair, assuming ISB.



[Updated on: Thu, 01 March 2007 00:26]

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