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Re: Rebuilding Race Traits Mon, 24 September 2007 18:01 Go to previous messageGo to previous message
yartrebo is currently offline yartrebo

 
Petty Officer 3rd Class

Messages: 43
Registered: July 2006
Location: North America
I like the idea of having things bundled into PRTs because it helps make the game easier to balance. If one trait (cheap colonizers) gives a benefit in a large universe, another trait (no stargates) can balance it back out.

If the PRT traits are unbundled and can be mixed and matched, what will stop a person from taking cheap colonizers and great stargates. The game will be unbalanced and it will be pretty boring as everyone will go for those traits.

In my opinion what would improve the game would be to better balance the existing technologies, traits, and RW calculation. A few LRTs could be useful, but not as a replacement for PRTs.

Here's an incomplete list of the changes I would make:

- Weaken the nubian by increasing the cost of the hull (perhaps 2x) and reduce base armor strength to 2,000. It should still outperform a BB in general.
- Add more armor slots on warships to make heavily armored ships more appealing (if it will be slow and ungateable, at least it will be tough).
- Push BC, BB, and DN back 1 or 2 tech levels.

- Allow research past level 26, but don't put any techs past level 26. This way the BET penalty can be neutralized for level 26 stuff by reaching level 27. That the cost of research increases exponentially ensures that it will only be worthwhile to exceed level 26 if you have BET or have nothing else to do with the resources. Even then, mineral alchemy might be a better use of resources.
- Make tech 0 stuff miniaturize according to your highest tech, not your lowest. This will stop oddities such as blue lasers being more expensive then red lasers or scouts being pricier then frigates.

- Make the OBRM trait cost RW points instead of giving points (maybe -50).
- Make NAS have no effect on scanning range, but have it give back more points (maybe 175). All scanners are available, but pen scanners will have the penetrating feature disabled.
- Make RS take a few points instead of giving a few (maybe -10).
- Make mineral alchemy cheaper. Perhaps 15 or 20 resources/1kT minerals instead of 25.


[Updated on: Mon, 24 September 2007 21:29]

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