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Re: Rebuilding Race Traits Fri, 14 September 2007 09:38 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
BunBun vonWhiskers wrote on Thu, 13 September 2007 18:25

Trickster- You will have access to deceptive cloaking devices that will enable your ships to appear to be from a different empire. Members of the race you are imitating will see right through it however, as will anyone they are currently sharing information with. (This can be done with a mechanism similar to cloaking devices. A ship with a 50% trickster cloak will appear as belonging to a different empire if it is within 50-100% of an opponents scanning range. Any closer however, and it will show up as it really is.)



I think this has good potential Twisted Evil but needs to be given better limits / scope. Deal

Let's say a "deception" cloak works just like a normal cloak but gives the ship(s) a fair chance of being detected as belonging to the race & class they pretend to be, even for the scanners belonging to the real race. Shocked

Said chance should decrease with nearness to a scanner, as well as "deplete" with time, or at the very least use a lot of fuel. Ships traveling faster get reduced chances. Ships engaging in battle, bombing, cargo thieving and/or pursuit of other ships should get a drastically reduced chance of actually deceiving others.

So, 12 "5% deception cloaks" on a ship should give a fair chance of passing off undetected for about 3 turns if it didn't travel faster than warp8, didn't stray nearer than 50% of a scanner's range, and the real owner of the spoofed race didn't bother to check them (by giving orders, or sending escorts), and it didn't engage in battle.

And the best part of it, the "tricksters" would never know if they had actually succeeded in their ruse until the torpedos hit. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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