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Re: Rebuilding Race Traits Tue, 03 July 2007 10:19 Go to previous messageGo to previous message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Ithkul, aka Harvesters. I loves them to bits. in Moo3 they are a race almost like all the others. lowish pop growth but good spies and mediocre research, mining and factories and ofcourse killer ground troops. They're viable without using thier "virus" abilities only problem is that every other race WILL be at war with you. so you can drop the diplomatic race pics and concentrate on making them an uber race Smile

Perhaps have the same idea here? be able to make them an uber race, but just like the current CA monster, not many people will be willing to ally with them or even allow them into a game...

Another thought would be to have the "virus" ability be a LRT just like you're proposing the AR ability be. Make it so that a certain % (based on bio level) of pop and/or ships are "taken over" AFTER a battle or ground invation (that you win of course since it only take one zombie slayer to kill all them freshly rez'd zombies Wink ) This would fit more with a zombie virus than a parasite organism though since all stereotype zombie virus' ressurects thier hosts.

This would mean that they would need to fight to survive, more so than a WM or other races. maybe have a research penalty added to the virus LRT.

If we think of the virus race more like an LRT than a PRT, it could be balanced much easier and meshed better with the current races/PRTs/LRTs

ForceUser



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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