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Re: Rebuilding Race Traits Fri, 08 June 2007 04:22 Go to previous messageGo to previous message
jabbawocky is currently offline jabbawocky

 
Crewman 3rd Class

Messages: 9
Registered: June 2007
Quote:


First problem is that ... stars is made so that at one place there can only exist species of one type. How they mix with not infected species, your initial zombies or infected species of other aliens? Rolling Eyes

Even if the game engine is changed in a way that you can have multiple sorts of species at one place ... then how to determine the mathemathics like habitability, population efficency and growth rate of infected organisms in any realistic manner? Surprised



Well maybe the infected cease to BE the original organism- the virus could cause massive physiological changes to the host, or something :S. The virus race would still need gravity//temperature//radiation levels included to represent the potentially dangerous levels of aforementioned environmental effects on the virus organism itself//infection process. Also, maybe the colonist growth rate could represent, in the virus races case, the maximum % of the population it can infect. So, at most 20% of the population while the rest dies off//gets evacuated//etc (depending on the circumstances). Furthermore the % infected is further modified due to defences, etc.

Quote:


Then that "taking over by destroying" thing... but how is it logical? Quite hard to imagine Armagedon missile that hit some scout and TOOK over. Laughing



Yeah, well I admit logically it sounds rather stupid. The idea is that after a ship has suffered a certain amount of critical damage to itself, and numerous decks are 'open' to space, a small amount of the virus could infect the few crew left alive. The virus gets on the ship by being on the solid shells, ionised gas (well, ok not that one- even cold plasma sterilizes
stuff and hot plasma... well not much could survive that Razz), etc.

Quote:


Finally ... the race has no power of its own got only to suck blood of others so ... diplomatic disaster i propose? Very Happy



Yes. Total diplomatic disaster, admittedly. Maybe the virus race makes a deal with one of the 'prey races' so that the prey race uses it as a bio-weapon and in return the virus race doesn't eat it? Yeah... pushing it I know... Very Happy

Quote:


I'm thinking a an all virus game or a virus vs: virus duel would be very very boring for oh the first 80 turns?



Yep. Virus vs. Virus games would be hard to play out, and probably quite boring Sad.

Maybe an additional lesser trait could be created? Named something like 'Old Empire'- basically the race you are playing USED to rule the galaxy or something but due to war//infighting//etc the empire collapsed. So you get a few extra planets, higher population on said planets but fewer minerals on the planets (due to previous use). Eh.. just a random idea. Actually doesn't really help with the virus vs virus problem does it? Sad

Quote:


So ... i think your idea is too raw. You got to ponder about it a bit more. Nod



Idea is rather raw I admit, hence why I brought it up. So many intelligent minds HAVE to come up with a cunning plan on how to get something like the virus race to work Razz. In fact, from what I've already seen, it has already started to happen. I know, I know, I'm such a suck up... Razz


[Updated on: Fri, 08 June 2007 04:26]

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