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Re: Rebuilding Race Traits Thu, 07 June 2007 12:32 Go to previous messageGo to previous message
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Registered: October 2004
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Kotk wrote on Thu, 07 June 2007 17:25

jabbawocky wrote on Thu, 07 June 2007 14:55

In regards to the racial archetype and the borg//assimilation discussion that was occuring earlier, could it not be possible to have a 'virus' race archetype?


OK, you got few freighters of zombies and infected some neighbours population. Total infection is impossible, no virus can infect everyone ... but OK.

First problem is that ... stars is made so that at one place there can only exist species of one type. How they mix with not infected species, your initial zombies or infected species of other aliens? Rolling Eyes

Even if the game engine is changed in a way that you can have multiple sorts of species at one place ... then how to determine the mathemathics like habitability, population efficency and growth rate of infected organisms in any realistic manner? Surprised


It could be tackled as an "all or nothing" chance for planets to be converted, Borg-style, if they're under attack by the "Beast". You could even kill a significant percent of the resulting pop thanks to "environmental incompatibilities" or "unsuccessful resistance to the virus" Whip

What the "Beast" would need to actually attack a planet would be another matter: bombers? freighters? missile boats? all three at once? Teleport

And Defenses would need to modify the chances of takeover. Even zero Defs should not allow a 100% chance of conquest, tho, since the races are dissimilar. Also, if habs (and other race settings) were near enough, the chance could be higher... Rolling Eyes


Quote:

Then that "taking over by destroying" thing... but how is it logical? Quite hard to imagine Armagedon missile that hit some scout and TOOK over. Laughing

Finally ... the race has no power of its own got only to suck blood of others so ... diplomatic disaster i propose? Very Happy


Nanotech magiks conquers all. You should see the "Beast" at work in the "Homeworld: Cataclysm" game. Bloodcurling! Twisted Evil

Actually the idea is not that new. Stargate and Star Trek and even Lost in Space (the movie) display similar nightmares.

To summarize:

Deal the Beast/Borg/Spiders need to attack and presumably damage/invade ships before taking them over
Deal population can be assimilated too, under certain circumstances
Deal the change of allegiance is not immediate or unavoidable.
Deal un-assimilation is generally harder, but not impossible
Deal the "parasites" get their tech from their takeovers

Balance would be tricky, but there should be a way to work this kind of "Beast" into the Stars framework. Cool


[Updated on: Thu, 07 June 2007 13:04]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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