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Re: Rebuilding Race Traits Fri, 02 February 2007 14:20 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Neo the White wrote on Fri, 02 February 2007 18:46

what you think about the race of cyborgs as well.
something that would be like Borg in Star Trek.
It would have to be tough and able to provide great challenge.


The enemy everybody would love to tackle, indeed! Twisted Evil

Quote:

It could assimilate other races pop into it's collective. the effect would be more realistic if this race has to, after having captured the people also have to transform the pop into cyborgs. That could be done on planets, starbases and few specific ships.
The rate of conversion would be enough good to turn about 250k pop into cyborgs in one year and and so in 4 years whole 1000k of pop would be converted.


I guess they would need to uplift the captured pop to their own ships and then they could beam down the converted ones? Rolling Eyes

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The race would not have factories, instead each cyborg produces certain amounts of resources. The Idea is that everythign in this race is like factories and all pop only works. The time spent in alcoves to heal, repair and reload would not be noticable during 1 year turn in Stars!.


But perhaps every ship of theirs should need a small contingent onboard, so any destroyed or damaged would subtract overall resources... Whip


Quote:

Therefore this race would produce resources even if all of its pop would be in freighters. The resources could be used for research like normally but to build ships and other it would have to get enough drones into one place.

It could build even ships in deep space, given that it has minerals.


That would be too unlike Stars! I'm afraid. Confused Let's say any actual resources need starlight to even exist, so planets are still necessary. Whip

Quote:

The resources provided by certain number of drone, let's say 10 or 1000 should be adjustable in race wizard.

basically the race is same as mechanical androids but it would have a low level PGR. I am not sure what it should be but it should be limited maybe around 12% with option to choose a bit in one or the other way with max of 14%. Why well see below.

It's growth would not be affected by planetary value, only limit the total number. Only on red planets the pop growth would be limited, but not die off.

well a strong race.

but the hardest part is to decide the resources of this race. I think it should make a good 4000 on every fully populated 100% planet. that means 1000k pop in any place equals 4000 resources.

and therefore to balance it the PGR must be something basic. around 12% IMO.

4000 resources per 1000k means 0,004 res. per 1 drone.

if it would have PGR completely free then it's top resources per 1000k pop should be limited to 3000 or maybe even 2500. it would be too strong a race with 19% PGR and 4000 res. Shocked.
Another option would be to have drones efficiency balance according to chosen PGR. like
if you choose 20% PGR then 1000k drones eff would be 2400 res.
if you choose it 12% you get 4000 res per same pop.
Each lower PGR adds 200 resources more.

now it would be to decide if this race can take it's PGR lower than 10%. I think it should be allowed to take it as low as 1% with 6200 res per 1000k pop then.


The balance should come thru the price tags of the various options, much as the current racewizard does for the rest of PRTs. Nod

Quote:

next it's terraforming should not adjust planets. but it would adjust its drones instead. that would mean that planets left by this race would be as bad or good as they were before.

the pop growth rate in freighters should not be lower than on planets. or if then only 20-30% lesser.

it should be able to house spacestations as well which can hold only 500k pop the most and smaller ones even lesser pop space.

it should have a special space station that can travel into space and reside in deep space.

the specs and pop space should be same with normal space station.

in deep space it should have mineral alchemy bonus.

just thoughts, be it interesting, useful or not.


Again, that idea of DeepSpace is dangerous. Shocked What if instead they could have more than one starbase in orbit of the same planet? Though perhaps that would suit AR more. Wink



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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