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Re: Rebuilding Race Traits Fri, 02 February 2007 14:01 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Coyote wrote on Sun, 28 January 2007 06:51

Synthetic (von Neumann / Brave New Worlder):
You are either androids or replicants. You live on planets, but do not have a Population Growth Rate. Instead, you produce population artificially in your production queue. In the Economy screen, you get to select your 1/xxxx population reource efficiency (unlike industrial races, it's multiplied by hab% like AR) and the colonists constructed per 10 resources (let's say between 500 and 2500). You do not operate factories, but you do need mines and defenses.


Interesting! Cool But

Quote:

A planet's population does not affect how many colonists it can produce, only the resources available.


Definitely dangerous, that. Noone (nothing) can have infinite pop on a planet, and everyone (everything) must feel the effects of overcrowding, though perhaps at higher levels than others. Whip

Quote:

You also get a toggle to select if you are Androids (+2 Elect level) or Replicants (+2 Bio level) - apart from starting tech it doesn't have any economic effect but is kinda nice for roleplaying and can also affect which traits will work better for you.


Perhaps those could give a small discount on build cost of Elec or Bio items, too. Rolling Eyes



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In space no one can hear you scheme! Deal

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