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Re: Rebuilding Race Traits Fri, 02 February 2007 12:46 Go to previous messageGo to previous message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
Interesting.

Quote:

Why not? If the game engine supports different healing rates for different hulls it'd be pretty cool. I thought about listing that before you mentioned it, and now that you did I will. The bio hulls can heal at, let's say, 5* normal rate. This is really not a huge issue but might be enough to make a difference in some situations. And of course we might be able to have advanced bio-armors.


cool

Quote:

I'v actually got some really cool ideas cooking in my head on how to implement a new economic model of self-replicating androids, ie, von Neumann machines, somewhat stolen from S!SNG. They'd have no PGR and no factories (but would have mines), instead they would build population in the production queue, and their economy would depend on a balance of population efficiency and population production cost per 100. Considr it an alternative to AR and the standard Industrial economic model. This could take a lot of game engine changes though, I think, and would have to come once other stuff gets ironed out. It would be a lot easier to implement than character objects, though!



also was thinking about this android race.

but what you think about the race of cyborgs as well.
something that would be like Borg in Star Trek.
It would have to be tough and able to provide great challenge.

It could assimilate other races pop into it's collective. the effect would be more realistic if this race has to, after having captured the people also have to transform the pop into cyborgs. That could be done on planets, starbases and few specific ships.
The rate of conversion would be enough good to turn about 250k pop into cyborgs in one year and and so in 4 years whole 1000k of pop would be converted.

The race would not have factories, instead each cyborg produces certain amounts of resources. The Idea is that everythign in this race is like factories and all pop only works. The time spent in alcoves to heal, repair and reload would not be noticable during 1 year turn in Stars!. Therefore this race would produce resources even if all of its pop would be in freighters. The resources could be used for research like normally but to build ships and other it would have to get enough drones into one place.

It could build even ships in deep space, given that it has minerals.

The resources provided by certain number of drone, let's say 10 or 1000 should be adjustable in race wizard.

basically the race is same as mechanical androids but it would have a low level PGR. I am not sure what it should be but it should be limited maybe around 12% with option to choose a bit in one or the other way with max of 14%. Why well see below.

It's growth would not be affected by planetary value, only limit the total number. Only on red planets the pop growth would be limited, but not die off.

well a strong race.

but the hardest part is to decide the resources of this race. I think it should make a good 4000 on every fully populated 100% planet. that means 1000k pop in any place equals 4000 resources.

and therefore to balance it the PGR must be something basic. around 12% IMO.

4000 resources per 1000k means 0,004 res. per 1 drone.

if it would have PGR completely free then it's top resources per 1000k pop should be limited to 3000 or maybe even 2500. it would be too strong a race with 19% PGR and 4000 res. Shocked.
Another option would be to have drones efficiency balance according to chosen PGR. like
if you choose 20% PGR then 1000k drones eff would be 2400 res.
if you choose it 12% you get 4000 res per same pop.
Each lower PGR adds 200 resources more.

now it would be to decide if this race can take it's PGR lower than 10%. I think it should be allowed to take it as low as 1% with 6200 res per 1000k pop then.

next it's terraforming should not adjust planets. but it would adjust its drones instead. that would mean that planets left by this race would be as bad or good as they were before.

the pop growth rate in freighters should not be lower than on planets. or if then only 20-30% lesser.

it should be able to house spacestations as well which can hold only 500k pop the most and smaller ones even lesser pop space.

it should have a special space station that can travel into space and reside in deep space.

the specs and pop space should be same with normal space station.

in deep space it should have mineral alchemy bonus.

just thoughts, be it interesting, useful or not.


[Updated on: Fri, 02 February 2007 13:57]

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