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Re: Rebuilding Race Traits Thu, 01 February 2007 14:36 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
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m.a@stars[/email] wrote on Thu, 01 February 2007 11:09]
Coyote wrote on Thu, 01 February 2007 13:14

Neo the White wrote on Wed, 31 January 2007 11:35


Quote:

Biomorphic Hulls:
By researching Biotechnology, the completely flexible Mini-Morph, Meta-Morph, and Ultra-Morph hulls are available to you. +1 Biotech level.


IN Stars! the bio-tech is bio-tech only by word. why not actually have the bio armor and bio ships be able for self-repair.

also why not have an semi-biological armour with better hitpoints than biological armour, cheaper than normal armour, self-repair and available only to one LRT?

thematic inspiration: Babylon 5, the Vorlons. or Borg.


Why not? If the game engine supports different healing rates for different hulls it'd be pretty cool. I thought about listing that before you mentioned it, and now that you did I will. The bio hulls can heal at, let's say, 5* normal rate. This is really not a huge issue but might be enough to make a difference in some situations. And of course we might be able to have advanced bio-armors.


Hey, make Nubians heal slower than smaller/older hulls and maybe you got a nice way to check them down a bit. Cool Whip


My thought would be to chop down their base armor. 5000dp seems a bit much for something roughly half the size of a battleship, high-tech or no.

Keep in mind the reason the Nubian was added into the tech tree in the first place. Surprised It's not what people would guess (opening up the late game to fleet-building despite scarcer minerals), but it does explain their name.

Quote:


Quote:

a new economic model of self-replicating androids, ie, von Neumann machines


Wow! Cool I'd like to see it, indeed. Make their mines "virtual" much like AR "mines", and there's no need for that many engine changes. Rolling Eyes Now their hab hardiness, defenses, invading/defending factors and even en route dying/growing would need some consideration... Sherlock


They've been added to the list.

They'd build mines and defenses, but they would BE factories. Hab ranges would work the same as any other race - mechanical components corrode and suffer in extreme conditions. And the model also works for biological cloner races that grow their colonists in tubes Huxley style, too. They look great on paper, anyhow!


[Updated on: Thu, 01 February 2007 14:43]

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