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Re: Rebuilding Race Traits Thu, 01 February 2007 14:09 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Coyote wrote on Thu, 01 February 2007 13:14

Neo the White wrote on Wed, 31 January 2007 11:35


Quote:

Biomorphic Hulls:
By researching Biotechnology, the completely flexible Mini-Morph, Meta-Morph, and Ultra-Morph hulls are available to you. +1 Biotech level.


IN Stars! the bio-tech is bio-tech only by word. why not actually have the bio armor and bio ships be able for self-repair.

also why not have an semi-biological armour with better hitpoints than biological armour, cheaper than normal armour, self-repair and available only to one LRT?

thematic inspiration: Babylon 5, the Vorlons. or Borg.


Why not? If the game engine supports different healing rates for different hulls it'd be pretty cool. I thought about listing that before you mentioned it, and now that you did I will. The bio hulls can heal at, let's say, 5* normal rate. This is really not a huge issue but might be enough to make a difference in some situations. And of course we might be able to have advanced bio-armors.


Hey, make Nubians heal slower than smaller/older hulls and maybe you got a nice way to check them down a bit. Cool Whip

Quote:

I'v actually got some really cool ideas cooking in my head on how to implement a new economic model of self-replicating androids, ie, von Neumann machines, somewhat stolen from S!SNG. They'd have no PGR and no factories (but would have mines), instead they would build population in the production queue, and their economy would depend on a balance of population efficiency and population production cost per 100. Considr it an alternative to AR and the standard Industrial economic model. This could take a lot of game engine changes though, I think, and would have to come once other stuff gets ironed out. It would be a lot easier to implement than character objects, though!


Wow! Cool I'd like to see it, indeed. Make their mines "virtual" much like AR "mines", and there's no need for that many engine changes. Rolling Eyes Now their hab hardiness, defenses, invading/defending factors and even en route dying/growing would need some consideration... Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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