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Re: Rebuilding Race Traits Wed, 31 January 2007 15:06 Go to previous messageGo to previous message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
Quote:

Economy page should have "common sanity checker" option that does not let to break it too easily by novice player.

Pop efficency:
Weak: 1/2500 it cant be changed
Normal: 1/1000 may be changed by one click

Factories:
Factoryless: 5/25/5; [ ] always; unavailable with weak pop efficency; non-HE must have at least growth rate 18.
Weak: 10/10/10; [ ] always; unavailable with weak pop efficency; non-HE must have at least growth rate 17.
Strong: 12/9/16; optional G box; unavailable with weak pop efficency; non-HE must have at least growth rate 15.
Hyper: 15/7/22; [x] always; non-HE must have at least growth rate 13.

The efficency and cost may be changed by 1 click and operated may be changed by 2 clicks; on Hyper case the factories operated may be changed by 3 clicks.

Mines:
Efficency is 10; may be raised up to 15
Cost is 3; may be changed by one click
Operated does follow the count of factories operated with minimum of 10 and it may be changed by +-3 clicks.

Lots of stars! games have been won with race designs that not meet these rules, however usually the designs were taken just for challenge or did effectively differ from given rules by a quite little margin. Very Happy Nod

[Updated on: Mon, 29 January 2007 03:23]


only if you can choose
beginner
not-beginner - where there are no such limits.

otherwise it would decrease playability time. that means also less fans, for sure.

it's the same with the limits to CA in Stars! community. C'mon isn't it just fun to fight against overly strong badass alien. Or especially be one Laughing

that kind of differences add to playability...




[Updated on: Wed, 31 January 2007 15:07]

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