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Re: Rebuilding Race Traits Wed, 31 January 2007 12:21 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Neo the White wrote on Wed, 31 January 2007 07:16

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and also players should be able to trade blue-prints of their native tech.


Thus removing much of the point of taking traits that give these techs.


well to add more reality. but it would not be good if everyone could have every possible gadget.
maybe that only certain gadgets could be sharable. and then also lessening their efficiency in the hands of another race.



In other words, tech trading, which you can do (clumsily) in Stars! 2.x, but if we're making a new program we can formalize it and make it much easier to do.

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- planetary bunkers to house the hero and some troops and pop.
this should be part of Inner strength. so even if any other race would conquer the planet the IS style race could have their hero and some pop alive there awaiting for rescue. and of course this bunker should not have scanners to see the minerals and ships of the occupier.
This one could have more settings beside the size of it and so one but also maybe it could be unique only for one LRT and not tradable. it could also be tradable only to specific races who are peaceful enough(fit certain LRT requirements)
also a pirate LRT should be able to find these bunkers and sneak in an out as long as they are empty even if the planet is colonized by another race. that would make being a pirate pretty darn fun. thinking that pirates should have smaller bunkers available for them and IS style should simply make more bigger and comfier bunkers.



Are you smoking pot?


Heroes sneaking in and out of bunkers? Are we talking about the same game here?

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- automated mineral alchemy factory that does not use external resources to produce minerals. also not something that be better than remote mining but enough to keep a race under attack still producing some ships and packets. also it should not be possible to build it on every planet, especially not on HW and would limit the max pop of the planet. maybe also as more you build those the efficient they become but you loose planetary pop capacity.



So just like mines, but mostly useless.

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- a tractor beam or weapon that enables to capture a whole ship, therefore it's hero and crew. could be a nice addition for pirate LRT and tradable only to stealth and WM LRT's.
-that means one LRT should have a proper response tool to free the hero and ship or do it for others for price.



Huh?

I can understand the ability to capture ships that are somehow disabled at the end of combat. Would probably be serioulsy unbalancing, but I understand how it would work and all. What I don't understand is what you mean by capturing the "hero and crew." You're taking the suggestion of character objects and extrapolating all sorts of stuff that makes no sense.

If you want character objects, try coming up with a definition of exactly what they are and how they behave functionally. All this "Heores hiding in bunkers and getting kidnapped by aliens' tractorbeam but escaping and rescuing the princess" isn't making any sense at all.

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further, the fuel spending should not be so damn rigid in the game.


Hmm? How do you mean, "rigid"? The above traits list gives you lots of engine options.


like changing the efficiency of fuel usage by researching propulsion.[/quote]


Like.... researching Propulsion and getting more advanced engines?










Neo, have you actually even played Stars!?

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