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Re: Rebuilding Race Traits Wed, 31 January 2007 10:16 Go to previous messageGo to previous message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
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and also players should be able to trade blue-prints of their native tech.


Thus removing much of the point of taking traits that give these techs.


well to add more reality. but it would not be good if everyone could have every possible gadget.
maybe that only certain gadgets could be sharable. and then also lessening their efficiency in the hands of another race.
but to keep the game interesting then there should be some extra gadgets for unconventional uses so that their sharing would not
ruin the Stars! playability. well the gadgets could be


-laser defence tradable to WM LRT. which would make this style more playable with excitement and risk of "Do I get it?"
-some LRT should include unique planetary device that would be a great blessing for any other player. like terraforming domes. so that the race could colonize any planet but not loose the pop. and this should last with certain impairment to factories and mines plus requirement to spend more resources on terraforming than for anything else. if the planet becomes green then these doems would be dismantled.
- planet regenerating device that would add a whole new racial style with even additional unique LRT settings.
- planetary bunkers to house the hero and some troops and pop.
this should be part of Inner strength. so even if any other race would conquer the planet the IS style race could have their hero and some pop alive there awaiting for rescue. and of course this bunker should not have scanners to see the minerals and ships of the occupier.
This one could have more settings beside the size of it and so one but also maybe it could be unique only for one LRT and not tradable. it could also be tradable only to specific races who are peaceful enough(fit certain LRT requirements)
also a pirate LRT should be able to find these bunkers and sneak in an out as long as they are empty even if the planet is colonized by another race. that would make being a pirate pretty darn fun. thinking that pirates should have smaller bunkers available for them and IS style should simply make more bigger and comfier bunkers.
- automated mineral alchemy factory that does not use external resources to produce minerals. also not something that be better than remote mining but enough to keep a race under attack still producing some ships and packets. also it should not be possible to build it on every planet, especially not on HW and would limit the max pop of the planet. maybe also as more you build those the efficient they become but you loose planetary pop capacity.
- a tractor beam or weapon that enables to capture a whole ship, therefore it's hero and crew. could be a nice addition for pirate LRT and tradable only to stealth and WM LRT's.
-that means one LRT should have a proper response tool to free the hero and ship or do it for others for price. Laughing
and this should not be tradable item or if then only to AR Laughing

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further, the fuel spending should not be so damn rigid in the game.


Hmm? How do you mean, "rigid"? The above traits list gives you lots of engine options.


like changing the efficiency of fuel usage by researching propulsion.


[Updated on: Wed, 31 January 2007 10:26]

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