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Re: Rebuilding Race Traits Tue, 30 January 2007 12:34 Go to previous messageGo to previous message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
also I think we should not make the tech tree so limited and rigid.
like for example the gadgets should be upgradable and also players should be able to trade blue-prints of their native tech.

and to add more reality to the game the tech blueprints that are traded and the ordinary tech in your tech tree should be upgradable in a way that each player can choose how it will be upgraded.

so it would result in different cloaking devices and different lasers,etc

the choices should be between things like
micromanagement - it will cost less but wont become more powerful
increase efficiency of ... - so it will become more powerful but will also cost more.
50% miniaturization 50% efficieny - it will halve the resources spend resulting in 50 50 with mm and eff.
x% of min. and y% of eff


further, the fuel spending should not be so damn rigid in the game.
like a race would never stop being stupid and learn to do things better.
some LRTs should be possible to change during the game. not to fit another rigid LRT but that and also add some unique possibilites. like some LRT will later on allow you to research even more gadgets.
and that by researching in different ways you could come to not only unique results but also very very unique gadgets.

that would add a lot more value if done reasonably.


[Updated on: Tue, 30 January 2007 12:39]

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