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Re: Rebuilding Race Traits Sun, 28 January 2007 21:55 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
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Registered: November 2002
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Iconian wrote on Sun, 28 January 2007 14:10



Quote:

I'm amused by the fact that that this is the sort of racial trait selection used by Stars! v1.x


I read that somewhere. Why did the Jeffs do away with it? Did they decide it was becoming too burdensome for the players? I suppose that could kind of be understandable. Early on, a new player presented with a mishmash of 50 different traits to select from would probably have a pretty difficult time sorting through it all. Difficult, and it would also take a long time. I remember in the early days when I first started playing Stars! having to sort through endless pages in the tech browser to figure out what was going on--plus reading the manual, going through the tutorial, etc. Hmmm . . .



(1) Might have been too complicated to balance considering how they interact, especially with adding in new traits, so they took an easier path. Of course, balance is much more of an issue with rawly quantitative issues (planet size, item cost changes) than more qualitative ones (detailed scanner info, detonating mines).

(2) Players complained that when taking all the advantageous traits they'd get stomped by someone who only took one or two and spent the rest of their points on economy and growth, therefore obviously the system sucks. Rolling Eyes

Given my experiences with humans, I'm inclined to favor the latter.

sirgwain wrote on Sun, 28 January 2007 09:07

Is the idea that you no longer have a PRT with LRTs? Do you pick and choose from among these abilities to define your race?



Exactly. The idea behind it is that you'll still end up with advantages and disadvantages, but you get to pick and choose which ones. Say you want a good invading race and like playing IS for the population advantages - take Hardy Pilgrims for that, and then add Stargate Traveller and Aggressive Instinct. Now your troopers are excellent on both attack and defense and you can send massive amounts of them through stargates. Your defenses are IS cheap but WM inferior. Now since you can fling ships around instantly, you can also take Hiveworld since it'll hurt you less. And maybe you want to risk taking both Hyper Expansion (even though you had to pay more for it than normal) and Herd Instinct so your colonies will come out at 66% normal size and your homeworld at 120% normal size. Your colonists can grow in transports as fast as most other races do on the ground! Your research will be slow but you figure you can live with that if you go factoryless and take 3 cheap fields, and you won't be able to gate those nice flux-cap battleships very well. Congratulations, you have a race that can be frightening in some aspects, but hope and pray you don't run into someone with Open-Source Research and Siege Engineer!

Also:
The list above has been updated.


[Updated on: Sun, 28 January 2007 22:13]

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