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Re: Rebuilding Race Traits Sun, 28 January 2007 17:10 Go to previous messageGo to previous message
Iconian is currently offline Iconian

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2006
Location: Nevada, USA
I like it. Sneaky I like the idea of being able to mix and match my race's traits. In fact, I'd take it a step or two farther. How about dividing every single trait up into different categories? For instance,

Quote:

Space Piracy:
You can construct the Rogue hull and special scanners that allow you to steal minerals from fleets or planets. You gain the basic Speed Trap mine pod.


You could divide this into each of its separate elements. One trait would allow you to build the Rogue, another would let you build the thief scanners, and a third would let you build Speed Traps.

Quote:

I'm amused by the fact that that this is the sort of racial trait selection used by Stars! v1.x


I read that somewhere. Why did the Jeffs do away with it? Did they decide it was becoming too burdensome for the players? I suppose that could kind of be understandable. Early on, a new player presented with a mishmash of 50 different traits to select from would probably have a pretty difficult time sorting through it all. Difficult, and it would also take a long time. I remember in the early days when I first started playing Stars! having to sort through endless pages in the tech browser to figure out what was going on--plus reading the manual, going through the tutorial, etc. Hmmm . . .

I think a combination of more technology/research options would solve all the problems.



Yeah, bread too.

Don't Let the Stars! Fade Away

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