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Re: Don't Let the Stars Fade Away Mon, 08 October 2007 00:04 Go to previous messageGo to previous message
yartrebo is currently offline yartrebo

 
Petty Officer 3rd Class

Messages: 43
Registered: July 2006
Location: North America
Quote:

Can you add a brand new component type? Let's say, a "hangar" type slot, and new tech components of the appropriate type, fighters, can only be added to the hangar slots on certain hulls?

My plan is to indeed have a 'fighter' slot type. Fighters are very small hulls with room for an engine and a fuel tank. They come with a built-in weapon (the weapon is included as part of the hull). When you start combat, fighters are spawned from the mothership and given a special fighter engine (speed 10, no FTL capacity, cannot be used normally). You can use the hull normally, but then you have to pay extra for a warp-capable engine and a fuel tank (unless the ship uses a ramscoop or is always escorted). Spawned fighters are removed after the combat whether or not they survive.

Also, the mothership will replace any destroyed fighters after battle for free, making them free chaff if your motherships survive. They also don't take mine damage.

Early game fighters (say, X-ray fighter) will cost about 2/6/2/8, come with perhaps 10/10 armor/shields, and have base movement of 1 1/2 (with speed 10 engine). Late game fighters (say, pulverizer fighter) will cost perhaps 8/20/8/30, come with about 100/100 armor/shields, and have base movement of 2 1/2 (with speed 10 engine). Fighters get a built-in jammer (25% to 75%) due to their small size.

Fighters require construction and weapons tech to build.

Fighter desireability is based on the cost of the ship part installed on the mothership.

All fighters get creamed by beamers and are effective at fighting missile ships (or at least not dying too fast because of overkill and jamming). Fighters do not get any bonuses from the mothership, so a Nubian sporting pulverizers and capacitors will still outgun a Nubian sporting loads of pulverizer fighters. Low-tech fighters make an excellent nuisance ship to distract the enemy. At 10/10 armor/shields, they make a tempting target to enemy torpedoes and missiles.

All fighters have 8kT mass (same as a frigate or scout).

Fighters have very high initiative, ranging from around 12 for very basic ones to around 36 for top end ones. Since a fighter has a built-in weapon and cannot fit computers, this is not as high as it sounds and can be surmounted, but not cheaply.


[Updated on: Mon, 08 October 2007 00:06]

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