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Re: Don't Let the Stars Fade Away Wed, 07 February 2007 00:54 Go to previous messageGo to previous message
Iconian is currently offline Iconian

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2006
Location: Nevada, USA
Quote:

I'm not convinced It's time for Nova to diverge from Stars! If you have no fuel then you are not going anywhere. You can have this argument with your car - I don't need to be involved. If you can figure out how to keep your car going at even 1 mph when it's tank is empty let me know


You certainly have a good point. You know what, I think I agree: if a starship runs out of fuel, it shouldn't be able to move. This would definitely give players a better reason to watch their fuel, which could make it more interesting--but also lead to more MM, if there's not some way around it. A ramscoop ship could simply let its fuel drop to a few mg, and then it could coast at its free speed for a while to rebuild its supply, and then go faster again. It makes sense.

Now, that said, I think that there should be some way to get around it if you do run out of fuel. You can always send out a rescue ship, but what I'd suggest is the creation of a component like a Space Dust Converter: it simply converts space dust into fuel, like the ramscoop engines. You can put it onto any ship you like, and it will convert a small amount of space dust around it into fuel. You could make it so it only operates while the ship is stopped though. You could have different levels of propulsion give you converters of different efficiencies, too. These wouldn't be incredibly expensive, but enough so that those players who choose NOT to use such converters would save a bit of resources/minerals, though if their ships do run out of fuel they might have a big problem on their hands.

Along this line, I'd really like to see more advanced design features. It'd be cool if players could design not only the ship but also the hull the components go on--and really cool to go a step further and let players design the components themselves, based on subcomponents (wouldn't want to go much farther than that though). Hulls could also be much larger on the whole, with a small ship taking say 20 different components . . . it could work, you'd just need to program it all correctly . . .


[Updated on: Wed, 07 February 2007 00:56]




Yeah, bread too.

Don't Let the Stars! Fade Away

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