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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Nova - How should it be different to Stars!
Re: Nova - How should it be different to Stars! Sat, 27 January 2007 16:41 Go to previous messageGo to previous message
sirgwain is currently offline sirgwain

 
Senior Chief Petty Officer

Messages: 86
Registered: March 2004
Location: Tucson
Quote:

So, the subject line says it all. Bearing in mind that it is "cast in the mold" of Stars! how should it diverge?


With my version of Stars! I had a couple of goals that I wanted to implement from the beginning:

  • Make it easier to host games over an internet connection. No more emailing files back and forth.
  • Improve the UI to be more up to date with cool new windows technology.
  • Make the code easily readable and easily modifiable so that other devs could pick up the finished product and MOD it.
  • Create an API for the game so that other C#/VB/.Net developers could write AI's or turn processors that could 'plug in' to the game and aid with micromanagement.

As for cool new features, I thought it would be cool to build ships in a queue to the same fleet over the course of many years. That way you could construct a bombing fleet with multiple ship types, and when every ship in the fleet was done you would be alerted and could give them orders.

Allowing players to view friendly map information would be sweet too. The whole diplomacy engine would be nice to redo and expand upon.

I like the original Stars! quite a bit the way it is. I wouldn't really change it so much as make it easier to use and take less micromanagement. But then again, as I've said before, I'm not very creative. Smile

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