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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Nova - How should it be different to Stars!
Re: Nova - How should it be different to Stars! Thu, 25 January 2007 11:06 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
ken-reed wrote on Wed, 24 January 2007 23:48

Well, Nova is pretty much working (although far from bug-free). I'm just adding in the planetary defences at the moment and the only major feature missing is minefields.

However, the idea of making an Open Source version of Stars! is so that it can be changed.

So, the subject line says it all. Bearing in mind that it is "cast in the mold" of Stars! how should it diverge?

Any thoughts guys?


1st and foremost: make it bug-free or as nearly bug-free as to be wholly bearable. Stamping out many major loopholes/cheats in the process, of course. That would in itself be a significant difference. Twisted Evil

Then you could go to better automation/AI, perhaps more players/bigger universes, novel Victory Conditions, and even a completely revamped BattleBoard (or at least one where ships didn't make so many stupid random moves) Very Happy



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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