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Re: Meta-morph Wed, 21 January 2004 17:20 Go to previous messageGo to previous message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
I never claimed the cruiser was better ship-for-ship.

On the other hand, the highly-cloaked meta *isn't* on par with cruisers on a cost-effectiveness basis, discounting the advantage of stealth.

That is, once a battle happens, equal cost of cloaked metas and normal cruisers, the normal cruisers decimate the cloaked metas. Not equal numbers, equal cost.

And my chances are far, *far* better than 1 in 20 at catching your ships.

You've grouped to hit one of my worlds, correct?
That seems to me to be a reasonable assumption, otherwise I don't care about you; if you're not attacking, you're not hurting me at all.

So you've hit a world.
I can look where my worlds are in relationship to your fleet, which I know the precise location of; you *have* to be at the world you just killed my (probably relatively pathetic) starbase at.

You can only move 81ly as an upper max, because there is no way in hell you'll have warp 10 engines at this point; if you do, you've taken cheap prop and NRSE, or incredibly focused on prop research (with NRSE); that's going to hurt a lot to do; both in more expensive ships (rams are cheaper, after all), and in resources towards propulsion that could have been used elsewhere; I typically have prop 7-8 until into the BB era, and I don't think that's unusual at all.

And a much more plausible movement max is 16-36ly. Because I've been putting minefields down as part of my normal strategy for standard defense. Minefields buy time, and time is the most important thing you can *have*. Yes, you'll have been doing sweeping operations, but the amount of dent you can make in that respect is limited without draining a significant amount of your offensive capability, in one way or another; if only via telegraphing of your intentions.

Now, how many worlds do I have within 36 or so LY of the world you just hit?

It's not unreasonable to assume you'll only have one or two worlds you *can* reach with that fleet.

If I guess wrong and you're striking further in, then a year goes by where there's no battle, because you'll not make it to another of my worlds in that time.

And now I can gate back to where I think you're going. Yeah, I might guess wrong, but it's immensely better than you think it is.

And my required-force estimate was based on the assumption I was going to be fighting you on one of my worlds, with a base (or more likely a dock) to assist.

Correct me if I'm wrong (I don't have access to stars! from here), but without use of the 8-slot, you only have 4x2 GP and 1x1 GP to use on your ship, yes? IIRC, that takes quite a lot of computing to out-init a missile cruiser, and that'll limit your firepower very significantly.

I wouldn't say cruisers beat that on a ship-for-ship basis, but it's starting to get close.

As an aside, I'll revise my previous statements to note that yes, a meta can beat out cruisers... although a missile meta can never use gates, even if you have an ally who has them.
(I did cost-analyses when discussing a small-hulls game with OWK. I came to the conclusion that the meta is truely scary, the rogue slightly outstrips the cruiser with juggs and significantly with dooms+, and the BC is better than the meta as a missile platform, but the meta as a beam platform with fluxes is absolutely grotesque.)

However, the strategetic disadvantage the HE suffers from a lack of gates is painful, and I damn well don't want to do all the MM required to play an HE properly.

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