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Home » Primary Racial Traits » AR » AR and Smart Bombing
Re: AR and Smart Bombing Fri, 19 January 2007 13:43 Go to previous messageGo to previous message
Iconian is currently offline Iconian

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2006
Location: Nevada, USA
Quote:

The PIA though, is discovering that the colonisers can't bomb in same year as regular bombers... If you have an ally you can plan for this, otherwise it's a bit of a problem. Enough so that I almost certainly wouldn't bother with them in a game where I couldn't also sell their services to factoried races. If they *could* bomb in the same year (as they should, I consider this a bug) then it would seem a no-brainer to me to include coloniser bombers in any bombing fleet, at least until you reach the point where your bombing fleets are substantial enough to score complete kills in 1-2 years. But sadly, they can't.


Discussion still seems to be going on in this subject in the new thread . . . I haven't tested it myself. If it's just an AR bombing, I'd say use only LBU's and standards, since you don't care about the installations. If an ally of the AR wants to get the installations, then to be safe the lower player # brings smarts and the higher one bring virals for bombing.

Quote:

Using 20000 colonizers ? You must be joking . IMO the only feasible approach to preserve some installations is by destroying ~50% of them, and finishing planet off with two-three packets. All other approaches are either too expensive or kill too many installations on the planet. Late game defenses are a real PITA if one wants to preserve factories.


Am I joking? Yes, and no. I'm not joking because you could do it with 22,000 colonizers. I am joking because it'd be ludicrously expensive, not to mention what would happen if those colonizers took a mine hit or someone tried to kamikaze them. But hey, if you're an AR and some asks you to build them 22,000 colonizers (maybe 1,000 at a time), and they reimburse you upfront for the minerals, it might possibly be worth it. Not that anyone would actually do that though . . .

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Please tell me where the heck will an mineral-limited AR get enough minerals for 475 colonizers in this phase of the game?


Again, the ally. Remember that the colonizers are basically for the AR, so only the ally will be benefiting from it, so they'll have to buy them. They'd also have to bring along any storm troopers.

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Yeah, true, if it would exist. The real strenght of those 3-immune low growth HEs is they can afford LOTS of god things, many cheap techs being one. Since they know they're a target, they likely have the tech that provides more protection (energy) at least normal, if not cheap.


They'd have to be a rather unprepared 3i HE.

Quote:

Wouldn't be. I've been there for ~20 turns after 100 forced-gen years that followed 20 years of expansion. 3-immune HE, ~100 planets, 3-5 hours per turn, with LOTS of automation. MM suicide.


I played a 4% (8%) 3i HE in a huge AI's only game. I got to about 2469 (turns were about two hours each, but I probably only had 20-30 planets) before I became too bored, since, after all, AI's are just boring. Or maybe 4% HE's are boring?

Quote:

The positive side of viral bombing is that they are utter opposite of smarts. To give an example if you got only 13 colony ships then you can kill the 50000 pop planet with 2 turn bombing. 15 M-80 minibombers work 4 years like 50000->25000->12000->3000->0. Smarts of course never finish something off.


Smarts won't ever finish anything off, but they can be a cheap way to keep something in check. 9 mini bombers with Smart Bombs, 6 with Neutrons, 4 with Enriched Neutrons, 3 with Peerless, or 2 with Annihilators will keep any defenseless population from growing and start eating away at it, even if it's a 20% HE or JOAT with OBRM. Once again though, this requires them to not use any defenses. As soon as they start building them the kills begin to drop.

Quote:

Even the AR can make use of using 25-50 of the colonziers - he's going to need them to colonize somewhere eventually anyway.


Or the trade partner could use them.



Yeah, bread too.

Don't Let the Stars! Fade Away

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