Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » AR » AR and Smart Bombing
Re: AR and Smart Bombing Fri, 19 January 2007 13:43 Go to previous messageGo to previous message
Iconian is currently offline Iconian

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2006
Location: Nevada, USA
Quote:

The PIA though, is discovering that the colonisers can't bomb in same year as regular bombers... If you have an ally you can plan for this, otherwise it's a bit of a problem. Enough so that I almost certainly wouldn't bother with them in a game where I couldn't also sell their services to factoried races. If they *could* bomb in the same year (as they should, I consider this a bug) then it would seem a no-brainer to me to include coloniser bombers in any bombing fleet, at least until you reach the point where your bombing fleets are substantial enough to score complete kills in 1-2 years. But sadly, they can't.


Discussion still seems to be going on in this subject in the new thread . . . I haven't tested it myself. If it's just an AR bombing, I'd say use only LBU's and standards, since you don't care about the installations. If an ally of the AR wants to get the installations, then to be safe the lower player # brings smarts and the higher one bring virals for bombing.

Quote:

Using 20000 colonizers ? You must be joking . IMO the only feasible approach to preserve some installations is by destroying ~50% of them, and finishing planet off with two-three packets. All other approaches are either too expensive or kill too many installations on the planet. Late game defenses are a real PITA if one wants to preserve factories.


Am I joking? Yes, and no. I'm not joking because you could do it with 22,000 colonizers. I am joking because it'd be ludicrously expensive, not to mention what would happen if those colonizers took a mine hit or someone tried to kamikaze them. But hey, if you're an AR and some asks you to build them 22,000 colonizers (maybe 1,000 at a time), and they reimburse you upfront for the minerals, it might possibly be worth it. Not that anyone would actually do that though . . .

Quote:

Please tell me where the heck will an mineral-limited AR get enough minerals for 475 colonizers in this phase of the game?


Again, the ally. Remember that the colonizers are basically for the
...




Yeah, bread too.

Don't Let the Stars! Fade Away

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Robo-super-miner
Next Topic: Anyone got a good race design for AR?
Goto Forum:
  


Current Time: Sun May 05 22:35:27 EDT 2024