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Re: -<HARDHEADS>- Sat, 13 January 2007 05:12 Go to previous messageGo to previous message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
Players should be coming along, too. I think I would like to play, for example Smile

I will need to create a race first, though, and in that connection there are two details in your descripton I would like clarified.

1. You are not noting that CA's are banned or restricted. Does that mean that CA's are allowed without restrictions ? Usually, CA's are banned or severely restricted except in team games, and JoAT's tend to have restrictions, too.

2. You note number of players as 4-16 in a medium packed universe. It makes a lot of a difference whether there are 4 or 16 players, so which is it ? You mention putting AI players in to fill out the universe, but IMO that is a bad idea, as they cannot be influenced by diplomacy, and if they are expert AI's then they start out stronger than any player, while they are weaker than any competent player in the late game.

As far as being a "hardhead" goes, I will not stop playing unless I loose all planets and all ships, and by that time it is the game itself that stops me from submitting turns.

To answer the question about file types, the .p# files are text files listing all known planet statistics, and they can be generated by anyone who has the complete .h# file and the most recent .m# file. The .h# file list past information, and can be generated by opening each year's .m$ file in sequence and saving the game - A boring process if that has to be done for many years of turns, so having each player send their .h# file to a neutral party at intervals does not sound like a bad idea. The .x# files only list the orders for the turn, and since those orders are carried out in the following year's .m# file (and reflected in the .h# file after that) they are not neccessary for a replacement player.

As an experiment, could all players in this game be required to create and save a .p# for each year, and then send all the .p# files to someone who will then create an animation showing the progress of the races during the game ? It only requires a few seconds of work each turn to create the .p# file and back it up, and it does not take much longer to send the files once the game is over. It will take some time to create the animation, using Xtreme Borders to create a BMP og the situation for each year, and then combining those BMPs into an animation, but I could do that - And it should not matter that I am a player in the game, since that would not happen before the game ends.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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