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UR scrapping with colonisation Sat, 18 November 2006 22:55 Go to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

hmmm looking into the effects of UR and noticed an anomaly...

When scrapping the year after colonising(eg immediately scapping the transport ships used to carry the additional pop) you get more resources recovered than the known formula says.

Scrapping a teamster should have netted 9 res not 16
Scrapping an armed probe later recoveres the expected 12 res
Also the number of resources spent that year does not add up when compared to the resources generated from planets+scrapping

standard JOAT w/UR+OBRM
2400:
send santa maria to colonise taco
send teamster with pop for taco
2401:
offload pop at taco and scrap teamster
scrap stalwart defender at HW
2402:
send armed probe to taco
2403:
scrap armed probe

Stalwart Defender scrapped at HW:
recovered: 74kt mins 46 resources
HW before(2401): 82 of 97
HW after(2402): 94 of 111
SD costs: 48/12/24/89 = 84/89
(97*89=8633)/(97+89=186)=46.4

Teamster scrapped at Taco:
recovered: 24kt mins 16 resources
Taco before(2401): 20 of 23
Taco after(2402): 20 of 24
Teamster costs: 34/0/22/62 = 56/62
(16*23=368)/(16+23=39)=9.4

Armed Probe scrapped at Taco:
recovered: 11kt mins 12 resources
Taco before(2403): 22 of 26
Taco after(2404): 24 of 28
Armed Probe costs: 12/8/7/24 = 27/24
(27*24=648)/(27+24=51)=12.7

	Scorpius					Taco					
year	pop	res	Iron	Bor	Ger	pop	res	Iron	Bor	Ger	res spent
2400	76500	86	766	1066	1071	0	0	0	0	0	
2401	87900	97	776	1076	1081	23500	23	18	6	17	86
2402	101100	111	829	1096	1112	24900	24	33	6	26	182
2403	116300	126	839	1106	1122	26500	26				135
2404	133700	143	849	1116	1132	28200	28	38	9	29	164



[Updated on: Sat, 18 November 2006 23:16]

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